Living Greyhawk Scenario Details


Introductory - Regionals - Metaregionals - Cores - Adapteds - Retired





Introductory Scenarios

INT7-01 - INT7-02 - INT7-03 - INT7-04
ONWI5-01 - ONWI6-01


Ambition's Folly
INT7-01, APL 2, 1 round Core Introductory scenario by Tim Sech
A new dawn has arrived in the early morning on Oerth. What adventures await the unsuspecting? New adventurers arrive every day to the Gem of the Flanaess, seeking riches or just to take in the wonder that is Greyhawk City. Will this day be no different or will adventure find you?
Official listing & download - RPGA database entry - Nyrond website review
Set in the Free City of Greyhawk. Takes approximately 2 hours to play. This scenario has reward caps of 360xp and 450gp. Characters of up to 4th level can play this scenario, but it is designed for a group of 1st level PCs played by people new to LG (and to D&D) so is likely to prove exceptionally easy for them. Originally released as part of a Retail Kit.
A great deal of useful information about the Free City of Greyhawk and its Domain can be found in the Greyhawk Ruins Sourcebook, which is downloadable here as a 764Kb zip file that unzips into a 776Kb pdf file.


Trial by Fire
INT7-02, APL 2, one round Core Introductory scenario by Tim Sech
While some of the landscape of the Domain of Greyhawk has changed, the squabbling and power struggle of nobles have not. Ancient papers have been found and translated, papers that many would kill to have in their possession. With the knowledge now within their grasp two men rise above others to retrieve what they believe is rightfully theirs. Today is the day where a choice must be made that will change the fate of many.
Official listing & download - RPGA database entry - Nyrond website review
Set in the Free City of Greyhawk. This scenario has reward caps of 360xp and 450gp. A sequel to INT7-01, but it is not necessary to have played that scenario before playing this one. Originally released as part of a Retail Kit. A great deal of useful information about the Free City of Greyhawk and its Domain can be found in the Greyhawk Ruins Sourcebook, which is downloadable here as a 764Kb zip file that unzips into a 776Kb pdf file.


A Dead Man's Job
INT7-03, APL 2, one round Core Introductory scenario by Tim Sech
Recovering the red pearl has stirred many factions into action. Unfortunately, with the instability of the region as it is, the Greyhawk Militia do not have time to hear such fanciful tales as ‘lost rituals’ and the like. Aramis has been betrayed by his own men and they now have the rest of the ritual items. Will you stick your neck on the line again and be able to break through their defenses? Only one way to find out.
Official listing & download - RPGA database entry - Nyrond website review
Set in the Free City of Greyhawk. This scenario has reward caps of 390xp and 450gp. A sequel to INT7-01 & INT7-02, though it's not necessary to have played either of those scenarios before playing this one. Initially released as part of a Retail Kit. A great deal of useful information about the Free City of Greyhawk and its Domain can be found in the Greyhawk Ruins Sourcebook, which is downloadable here as a 764Kb zip file that unzips into a 776Kb pdf file.


Ritual of the Damned
INT7-04, APL 2, one round Core Introductory scenario by Tim Sech
The pieces are back in Aramis’ hands and the only thing left to do is set them in play. Aramis is ready for his dreams to come true and relies on friends to help him see it through. The ritual is about to happen, will it be for the good of Greyhawk or be yet another disaster in the Domain of Greyhawk’s long storied history?
Official listing & download - RPGA database entry - Nyrond website review
Set in the Free City of Greyhawk. This scenario has reward caps of 420xp and 450gp. A sequel to INT7-01, INT7-02 & INT7-03, though it's not necessary to have played any of those scenarios before playing this one. Initially released as part of a Retail Kit. A great deal of useful information about the Free City of Greyhawk and its Domain can be found in the Greyhawk Ruins Sourcebook, which is downloadable here as a 764Kb zip file that unzips into a 776Kb pdf file.
There is a clarification about the cost and use of an item available on the AR here on the Living Greyhawk forums.


Battle for Vandrell
ONWI5-01, 1st level PCs only, one round Regional Introductory scenario by Alasdair Coutts & Andy MacPhee
The small town of Vandrell stands within the foothills of the mighty Headlands. For decades the ravages of war have ignored this hamlet; even the recent rebellion against the Scarlet Sign has had little or no impact, save the increased trade between Free Onnwal and the Ahlissan state on the back of their new alliance. However, now a new threat from an unexpected quarter is about to descend on the inhabitants of this peaceful community.
Official listing - RPGA database entry - Nyrond website review
Warning: very dangerous, playing with a full table and some dogs is recommended. Contains spoilers for "A Crisis of Faith" (ONW5-01).
You can read more about the Headlands here on the Onnwal website.


Shoreswell
ONWI6-01, 1st level PCs only, continuous two round Regional Introductory scenario by Andrew Glenn
The small fishing cove of Shoreswell nestles opposite the Storm Isles. Some adventurers are acting as couriers when they are drawn beneath the surface.
Official listing - RPGA database entry - Nyrond website review
First part of the "Slaves to the Princess" series. The Onnwal Triad has stated that the blurb is "intentionally vague". A challenging scenario, playing with a full table and some dogs is recommended.
You can read more about the Storm Coast here on the Onnwal website.
See this message to the Living Onnwal Yahoo!Group or the Onnwal website news page for a clarification of this scenario's AR.





Regional Scenarios for Onnwal

ONW7-01 - ONW7-02 - ONW7-03 - ONWS7-01 - ONWS7-02 - ONWS7-03
ONW8-01 - ONW8-02


Orphans of the Storm
ONW7-01, APLs 6-12, one round Regional scenario by Luke Pitcher
A minor mission for House Coriell takes you to the Headlands. What you find there points elsewhere, though - not every story that began in the days of the Rebellion knows that the time has come to make an ending.
Official listing & download - RPGA database entry - Nyrond website review - Onnwal website listing
This scenario counts as Military Service for members of the Free State Military Regional Metaorgs. Combat prowess is useful, but so are Knowledge skills and social skills. There are special opportunities for members of the Warmages of Killdeer Metaorg. You can read about the Eastern Marchlands here on the Onnwal website.


The Scars of War
ONW7-02, APLs 2-8, one round Regional scenario by W. Mark Stubbs
The War of Liberation may be over, but the long years of conflict have left their scars, both on the landscape, in the shape of the terrible shell of burned Scant, and on the shattered lives of the people. Will you enter the former in an attempt to salve the latter? And if you do, will you survive the fell power that still dwells in Scant, wielding an artefact from Onnwal's past?
Official listing & download - RPGA database entry - Nyrond website review - Onnwal website listing
Lawful characters and members of the Free State Military may have trouble with playing this scenario. First part of the "Rod of Onnwal" series, prequel to "Audience With A Szek" (ONW8-02). You can read about Scant as it once was here on the Living Greyhawk website and here on the Onnwal website.


Bottom of the Truth
ONW7-03, APLs 2-10, one round Regional scenario by Thomas Ian Smith
As the people of war torn Onnwal begin the process of recovery, Milos Feralen, a merchant of Sornhill, looks to his family business. He has lost contact with the family owned mine, and more importantly several shipments of valuable ore. Will you help him get to the bottom of this problem?
Official listing & download - RPGA database entry - Nyrond website review - Onnwal website listing
Set in the Headlands. Sequel to "A Crisis of Faith" (ONW5-01). Particularly suited for those associated with House Feralen, the Established Church of Zilchus and the Fellowship of the Coin. Kobolds, Dragon Disciples and characters with Draconic Heritage play at their own risk.
You can read more about the Headlands here on the Onnwal website.




It Is Dark (Path 1)
ONWS7-01, APLs 2-6, half-round Regional Battle Interactive scenario by Thomas J. Ralph
Over a year ago, the glorious city of Scant was devastated in a fire that razed it to the ground. There are some who say it was an action of consecration by their god, and argue with and shout down any who disagree. There were some things left behind, however, and for that they need your assistance...
Onnwal website listing - RPGA database entry - Nyrond website review
Only playable at the Q-Con 14 convention. This is part of a single half-round Battle Interactive with three different paths. The same player can play all three scenarios, though there may be some plot and roleplaying inconsistencies if more than one path is played with the same character. This scenario is expected to take 2 hours or less to play, costs 1 TU and gives half the rewards of a standard one round Regional.


It Is Dark (Path 2)
ONWS7-02, APLs 6-8, half-round Regional Battle Interactive scenario by Thomas J. Ralph
Over a year ago, the glorious city of Scant was devastated in a fire that razed it to the ground. There are some who say it was an action of consecration by their god, and argue with and shout down any who disagree. There were some things left behind, however, and for that they need your assistance...
Onnwal website listing - RPGA database entry - Nyrond website review
Only playable at the Q-Con 14 convention. This is part of a single half-round Battle Interactive with three different paths. The same player can play all three scenarios, though there may be some plot and roleplaying inconsistencies if more than one path is played with the same character. This scenario is expected to take 2 hours or less to play, costs 1 TU and gives half the rewards of a standard one round Regional.


It Is Dark (Path 3)
ONWS7-03, APLs 8-12, half-round Regional Battle Interactive scenario by Thomas J. Ralph
Over a year ago, the glorious city of Scant was devastated in a fire that razed it to the ground. There are some who say it was an action of consecration by their god, and argue with and shout down any who disagree. There were some things left behind, however, and for that they need your assistance...
Onnwal website listing - RPGA database entry - Nyrond website review
Only playable at the Q-Con 14 convention. This is part of a single half-round Battle Interactive with three different paths. The same player can play all three scenarios, though there may be some plot and roleplaying inconsistencies if more than one path is played with the same character. This scenario is expected to take 2 hours or less to play, costs 1 TU and gives half the rewards of a standard one round Regional.




The Beautiful Death
ONW8-01, APLs 2-8, one round Regional scenario by Steve Pearce
Children of Onnwal have been unfortunate casualties of the Occupation by the Brotherhood. However the disappearances continue with an ever greater pace in the Northlands. You have the opportunity, at the behest of Zamiel of Zilchus, to deal with this. His Divinations point uncharacteristically clearly to a woman named Granny. She can show you the way to the Beautiful Death.
Official listing & download - RPGA database entry - Nyrond website review
Actions during the adventure may lead to an optional extra section. This scenario counts as Military Service for members of the Free State Military Regional Metaorgs. A sequel to the "Remember the Farmer" series ("Remember the Farmers" (ONW1-06), "Rest in Peace" (ONW2-04) and "To Hell & Back" (ONW3-05)), which is summarised here.


Audience With A Szek
ONW8-02, APLs 2-10, one round Regional scenario by Steve Pearce
With Scant and its environs overrun by undead in the livery of Onnwal, you are asked to go into its gloomy ruins. Hopefully you can find out what has called so many of the fallen of Onnwal from their graves to make war on their living kith and kin.
Official listing & download - RPGA database entry - Nyrond website review
Second part of the "Rod of Onnwal" series, sequel to "Scars of War" (ONW7-02). This scenario counts as Military Service for members of the Free State Military Regional Metaorgs. Despite the title, this scenario may be played by those with the Disfavour of the Szek. You can read about Scant as it once was here on the Living Greyhawk website and here on the Onnwal website.





Metaregional Scenarios
for the "Splintered Suns" Metaregion

ESA7-01 - ESA7-02 - ESA7-03 - ESA7-04 - ESA7-05 - ESA7-06
ESA8-01


Wooden Ships & Souls of Iron
ESA7-01, APLs 2-10, one round Metaregional scenario by Thomas Ian Smith
The slave trade is a heinous business, but more so when it involves captives taken in war. Slavers are taking a cargo to an unknown fate in the jungles of the Tilvanot Peninsula. Can you intercept and free the slaves?
Official listing & download - RPGA database entry - Nyrond website review
Set in Relmor Bay. This adventure is not for those with a dislike of the ocean.


No Parley in the Pirates' Code
ESA7-02, APL 2, one round Metaregional scenario by Colleen Simpson
Medegia is a land torn by strife, ruled by small time landlords forever warring over every piece of land. Even its coasts are unsafe. In the See of Medegia, you’ll discover that there’s no such thing as a “Pirates’ Code”.
Official listing & download - RPGA database entry - Nyrond website review
An APL2 adventure designed for 1st level characters; playable by characters up to 5th level as per the standard APL rules, but they shouldn't expect much of a challenge. The start of a long-term plotline about Medegia, of which the first few scenarios heavily involve Stormwrack. Prequel to "Dead Men's Curse" (not yet released).


The Wake of the Tempest
ESA7-03, APLs 2-10, one round Metaregional scenario by James Dempsey
The good ship Kalandra lies wrecked, victim to the furious storm that cast it onto rocky cliffs, its cargo looted and its secrets revealed. But is that truly the case? What more is to be found in the shattered belly of the sunken ship? Visionary messages would have it that mysteries are yet to be found.
Official listing & download - RPGA database entry - Nyrond website review - NMR7-02 Nyrond website review
Set in Medegia. Also playable as NMR7-02 set in Ratik. If played within the Splintered Suns Metaregion this scenario counts as a standard Splintered Suns Metaregional, if played within the Nyrond Metaregion this scenario counts as a standard Nyrond Metaregional. Second part of the "Terrors of the Deep" series, sequel to "Gift of the Tempest" (ESA6-04/NMR6-05), prequel to "Eye of the Tempest" (ESA7-06/NMR7-06). Not for those who hear 'run away' in the sea's song.


Head or Tails
ESA7-04, APLs 4-12, one round Metaregional scenario by Pieter Sleijpen
Dawn. Soldiers are staring silently into the twilight, weapons drawn and faces grim. The enemy is hidden in shadows. Soon the battle will be on. Soon the sounds of weapons, the shouts of angry soldiers and the moans of the wounded will replace the birds greeting Pelor. Will you be at the battle to aid the good people of Ahlissa and Sunndi?
Official listing & download - RPGA database entry - Nyrond website review
Set in the Hollow Highlands in Ahlissa. Fifth part of the "Broken Chains" series, sequel to "The Prisoner" (TSS3-06), "Crossfire" (TSS4-04), "Midsummer Nightmare" (TSS5-05) and "Knife's Edge" (ESA6-01).


And All The Prince's Men
ESA7-05, APLs 4-10, one round Metaregional scenario by Sampo Haarlaa
Patriotic Knights, a group of Oeridian supremacists and rabble-rousers, and their allies have suffered blows in the past but are hardly a spent force. Now, yet more fuel is thrown into the flames that threaten to tear Naerie City apart. Riots, robbery and revelations, all within one hectic day in the city.
Official listing & download - RPGA database entry - Nyrond website review
Set in the Principality of Naerie. Recommended for well-balanced parties who have had past dealings and no enmities with the Nasranite Watch. Closely connected to "Point of View" (ESA6-05), "Sharafon" (NAE6-05) and "Incognito" (NAE7-03). First part of the "Trouble Within" series.


Eye of the Tempest
ESA7-06, APLs 6-14, continuous two round Metaregional scenario by Mark Somers & Renout van Rijn
For months rumours have said that an evil fleet sails the Solnor Ocean, preying on ships of all nations and leaving few survivors. The rumours have now been confirmed, and a storm gathers in the form of an armada of the undead. Can a band of brave adventurers sail to a mysterious location and recover a hidden treasure that might avert the coming tempest?
Official listing & download - RPGA database entry - Nyrond website review - NMR7-06 Nyrond website review
Set on the Solnor Ocean. Also playable as NMR7-06. If played within the Splintered Suns Metaregion this scenario counts as a standard Splintered Suns Metaregional, if played within the Nyrond Metaregion this scenario counts as a standard Nyrond Metaregional. Third part of the "Terrors of the Deep" series, sequel to "Gift of the Tempest" (ESA6-04/NMR6-05) and "The Wake of the Tempest" (ESA7-03/NMR7-02). Not for those with a dislike of the ocean.




Calling of the Mines
ESA8-01, APLs 6-14, one round Metaregional scenario by Pieter Sleijpen
For years escaped Calling Mines convicts have fought against their former guards and everybody who got in their way. Now with their defeat an almost forgone conclusion, the authorities finally have the time and inclination to look beyond the obvious. They need people to go look under the stones... literally.
Official listing & download - RPGA database entry - Nyrond website review
Set in the Hollow Highlands in Ahlissa. This is a challenging scenario, playing up is not recommended. You cannot play "Head or Tails" (ESA7-04) after playing this scenario. Sixth part of the "Broken Chains" series, sequel to "The Prisoner" (TSS3-06), "Crossfire" (TSS4-04), "Midsummer Nightmare" (TSS5-05), "Knife's Edge" (ESA6-01) and "Head or Tails" (ESA7-04).





Core Scenarios


COR6-01 - COR6-02 - COR6-03 - COR6-04 - COR6-05 - COR6-06 - COR6-07 - COR6-08 - COR6-09 - COR6-10 - COR6-11
COR6-12 - COR6-13 - COR6-14 - COR6-15 - COR6-16 - COR6-17 - COR6-18 - COR6-19 - COR6-20 - CORS6-02
COR7-01 - COR7-02 - COR7-03 - COR7-04 - COR7-05 - COR7-06 - COR7-07 - COR7-08 - COR7-09 - COR7-10
COR7-11 - COR7-12 - COR7-13 - COR7-14 - COR7-15 - COR7-16 - COR7-17 - COR7-18 - COR7-19 - COR7-20
CGR7-01 - CGR7-02 - CORS7-01 - CORS7-02 - CORS7-03
COR8-01 - COR8-02 - COR8-03 - COR8-04 - COR8-05 - COR8-06 - COR8-07 - COR8-08 - COR8-09
COR8-10 - COR8-11 - COR8-12 - CGR8-01 - CGR8-02 - CORS8-01 - CORS8-02


A Story For Another Day
COR6-01, APLs 10-16, one round Core scenario by Theron Martin
Thirty-two years ago in Dunmarsh, deliberately false accusations resulted in the deaths of two innocent women, which reopened a channel to an ancient evil near the village. Twice in the last three years adventurers have dealt with the deadly consequences of those actions, but the source of the problem remains. It is time to put this tragic story to rest, lest a greater evil grows from it.
Official listing - RPGA database entry - Nyrond website review
A roleplay intensive scenario set near the Wild Coast. Third part of the "Real Hero Blues" series, sequel to "Witch Hunt" (COR3-06) and "Real Hero Blues" (COR4-17).


Rallying Point for the Bright Sands
COR6-02, APLs 2-16, continuous two round Core scenario by Chris Chesher & Greg Marks
Lady Karistyne requires you to travel to Hardby to retrieve a package on her behalf, but errand boys are not adventurers. To be an adventurer, you need to make choices, not just travel between two points. Are you ready to look within yourself and discover if you are an adventurer willing to fight for a cause or just an errand boy, sent by a patron, to collect a chest?
Official listing - RPGA database entry - Nyrond website review
Set in Hardby. Seventh part of the "Blight on Bright Sands" series, sequel to "Blood on Bright Sands" (COR5-06), "Gateway to Bright Sands" (COR5-09), "Mines of the Eye" (CORS5-02), "Dark Deceit on Bright Sands" (COR5-11), "Time's Tide on Bright Sands" (COR5-17) and "Phantoms on Bright Sands" (COR5-20), prequel to "Beneath the Bright Sands" (COR6-09). The author strongly recommends that this scenario is played with a character who has played at least one of the previous scenarios in the series, and that it is played before any of the later "Blight on Bright Sands" scenarios (excepting CORS6-02).
See this page on the Living Greyhawk website for more information on the "Blight on Bright Sands" series. You can download the Blight On Bright Sands Sourcebook (v1.0) from the official Living Greyhawk website. Information about Karistyne and her castle is available here on the Living Greyhawk website and information about the Bright Lands is available here on the Living Greyhawk website.


Riders of the Grave
COR6-03, APLs 2-8, one round Core scenario by Jeffrey A. Dobberpuhl
A hint of treasure leads to adventure in the outskirts of the Free City.
Official listing - RPGA database entry - Nyrond website review
A grisly scenario set in the Free City of Greyhawk and its environs. A great deal of useful information about the Free City of Greyhawk and its Domain can be found in the Greyhawk Ruins Sourcebook, which is downloadable here as a 764Kb zip file that unzips into a 776Kb pdf file.


A Long Way For A Little Knowledge
COR6-04, APLs 2-8, one round Core scenario by Jean-Philipe ‘JP’ Chapleau
A merchant of the Mouqollad Consortium lies dying in a temple in Greyhawk. Magic cannot save him, but maybe someone knows how. It's a long way for a little knowledge.
Official listing - RPGA database entry - Nyrond website review
Set in the Free City of Greyhawk and its environs. A great deal of useful information about the Free City of Greyhawk and its Domain can be found in the Greyhawk Ruins Sourcebook, which is downloadable here as a 764Kb zip file that unzips into a 776Kb pdf file.


The Barbarous Coast
COR6-05, APLs 2-12, one round Core scenario by Joseph L. Selby
Members of the Dyvers Anti-Slavery League have been captured while conducting a raid on an orcish slave caravan along the Wild Coast. There is talk that a mole in the organisation may be aiding the forces of Turrosh Mak. They ask for your help to fight the evils of the Pomarj.
Official listing - RPGA database entry - Nyrond website review
A scenario of deception and infiltration set in the Orcish Empire of the Pomarj.


Elegy for a Broken King
COR6-06, APLs 10-16, one round Core scenario by Luke Pitcher
The trail of a missing son leads you to Dustbridge, in the lands of the former Great Kingdom. A cold wind blows through Prince Strychan's town; something very new, and surpassingly old, is in the offing.
Official listing - RPGA database entry - Nyrond website review
Set in Dustbridge and the North Kingdom.


From The Dust
COR6-07, APLs 6-14, one round Core scenario by Derek K. Schubert & Donovan Hicks
The dust has settled and a new Duke has placed his claim on Tenh. His lands are devastated. His shattered people - rebels-turned-supporters, old guard, or zealous Faithful - squabble in their divided loyalties. With such infighting, where will Duke Labahlah begin rebuilding his nation?
Official listing - RPGA database entry - Nyrond website review
Set in the Stonelands of Tenh. First part of the "Legacy of Life" series, sequel to the "Children of the Dust" series and the "Ether Threat" series, prequel to "The Shrouded Shores of Abanfyl" (COR6-15). You can read more about Tenh here on the Living Greyhawk website.


Catching Breath
COR6-08, APLs 2-16, one round Core scenario by Shawn Merwin
A friend in need calls upon a group of heroes to help him deal with problems in a far-off land. These troubles, however, may be ones that even the bravest and most experienced of adventurers are not equipped to handle.
Official listing - RPGA database entry - Nyrond website review
A roleplaying-intensive scenario set in the Sultanate of Zeif. Third part of the "Windows to the Serpent's Soul" series, sequel to "Shedding Scales" (COR4-01) and "Clipping Wings" (COR5-08), prequel to "Taking Flight" (COR7-15).


Beneath the Bright Sands
COR6-09, APLs 2-12, one round Core scenario by Mike Hinds
Time has buried an ancient evil. Such things are typically left alone to be lost to history. For a millennium this was so. Now a visitor, snatched from the distant past, wants this evil returned to help right a terrible wrong.
Official listing - RPGA database entry - Nyrond website review
PCs should play "Time's Tide on Bright Sands" (COR5-17) before playing this scenario. Ninth part of the "Blight on Bright Sands" series, sequel to "Blood on Bright Sands" (COR5-06), "Gateway to Bright Sands" (COR5-09), "Mines of the Eye" (CORS5-02), "Dark Deceit on Bright Sands" (COR5-11), "Time's Tide on Bright Sands" (COR5-17), "Phantoms on Bright Sands" (COR5-20), "Rallying Point for the Bright Sands" (COR6-02) and "Pits of Azak-Zil" (CORS6-02), prequel to "Tears for Bright Sands" (COR6-13).
See this page on the Living Greyhawk website for more information on the "Blight on Bright Sands" series. You can download the Blight On Bright Sands Sourcebook (v1.0) from the official Living Greyhawk website. Information about Karistyne and her castle is available here on the Living Greyhawk website and information about the Bright Lands is available here on the Living Greyhawk website.


Murder in Elmshire
COR6-10, APLs 2-8, one round Core scenario by Steve Yee & Michael McKeown
An embattled plea from a halfling village leads to dark secrets. What has happened to the poor citizens of this quiet community along the Lake of Unknown Depths?
Official listing - RPGA database entry - Nyrond website review
Set in the Domain of Greyhawk. There is a useful map here on the Living Greyhawk website. First part of the "Murder" series, prequel to "Murder in the River Quarter" (COR7-20).


Return to the Storm Tower
COR6-11, APLs 2-12, one round Core scenario by Ronald Lundeen
Five years ago, a dwarven artisan and a cleric of Fharlanghn were stranded on the shores of the Pomarj. These two unfortunates have been presumed dead for years. New information has revealed they are alive in a mysterious keep called the Storm Tower and may be in great danger. Brave heroes are needed to venture into the Pomarj and bring them home.
Official listing - RPGA database entry - Nyrond website review
Loose sequel to "Fires of the Storm Tower" (COR1-04), though no knowledge of that scenario is required to play this one.


The Calm Before The Storm
COR6-12, APLs 2-12, one round Core scenario by Tim Sech
Tension is high in and around Safeton since the brutal attack on Narwell. The Pomarj is a flurry of activity and the high seas have once again become rife with danger. Whisperings of the Mak making his move, numerous disappearances in the middle of the night and, most disturbing of all, the sighting of ships sailing the yellow flags has the entire region on edge.
Official listing - RPGA database entry - Nyrond website review
Set in the Domain of Greyhawk on the Wild Coast & on the Jewel River. Loose sequel to "A Marked Man" (COR5-05) and "Return to the Undercity" (COR5-12). First part of the "Slaver" series, prequel to "City of Malice" (COR7-05). You can read more about Safeton here on the Living Greyhawk website.


Tears for Bright Sands
COR6-13, APLs 4-14, one round Core scenario by Theron Martin
According to legend, Sulm defeated ancient Itar, using dark magic to slay its patron deity and to collapse its capital into the sea. Two thousand years later a relic of those cataclysmic events may be critical to the future of the Bright Lands, but seeking it will require a journey beneath the waves.
Official listing - RPGA database entry - Nyrond website review
Despite being set mostly underwater, this scenario is still suitable for Asherati PCs. Anyone playing this scenario should have played "Rallying Point for the Bright Sands" (COR6-02) beforehand. Tenth part of the "Blight on Bright Sands" series, sequel to "Blood on Bright Sands" (COR5-06), "Gateway to Bright Sands" (COR5-09), "Mines of the Eye" (CORS5-02), "Dark Deceit on Bright Sands" (COR5-11), "Time's Tide on Bright Sands" (COR5-17), "Phantoms on Bright Sands" (COR5-20), "Rallying Point for the Bright Sands" (COR6-02), "Pits of Azak-Zil" (CORS6-02) and "Beneath the Bright Sands" (COR6-09), prequel to "Dominion Over Bright Sands" (COR6-16).
See this page on the Living Greyhawk website for more information on the "Blight on Bright Sands" series. You can download the Blight On Bright Sands Sourcebook (v1.0) from the official Living Greyhawk website. Information about Karistyne and her castle is available here on the Living Greyhawk website and information about the Bright Lands is available here on the Living Greyhawk website.


Cloud of Darkness
COR6-14, APLs 10-16, two round Core scenario by Creighton Broadhurst
A dark cloud hangs motionless above an ancient sacred site buried deep in the Bright Lands. An ancient power is awaking in the Bright Lands, but its true purpose remains occluded.
Official listing - RPGA database entry - Nyrond website review
Set in the Empire of the Bright Lands. Fourth part of the "Sins of Ages Past" series, sequel to "The Future's Bright" (COR1-08), "The Hidden Fortress" (COR3-01) and "The Frozen Spire" (COR4-16).


The Shrouded Shores of Abanfyl
COR6-15, APLs 8-16, two round Core scenario by Derek K. Schubert & Donovan Hicks
His capital city retaken, Duke Labahlah extends his healing embrace over more of western Tenh, but peril awaits at every border. The young ruler needs staunch friends to fight old enemies and win new allies. Turn your face toward the chill winds blowing from the Griff Mountains and pierce the mysteries of the lost lake.
Official listing - RPGA database entry - Nyrond website review
Set in and around the rebuilding Duchy of Tenh. Second part of the "Legacy of Life" series, sequel to "From The Dust" (COR6-07), prequel to "Divided We Stand" (COR7-16). You can read more about Tenh here on the Living Greyhawk website.


Dominion Over Bright Sands
COR6-16, APLs 6-16, two round Core scenario by Creighton Broadhurst & Greg Marks
For two years, the paladin Karistyne has sought to stymie the Archmage Rary’s seemingly insatiable lust for power. Now, at the threshold of a darkness beyond even the reason of light, the fate of the Bright Lands must be decided. You must make the choice.
Official listing - RPGA database entry - Nyrond website review
Set in the Empire of the Bright Lands. Eleventh part of the "Blight on Bright Sands" series, sequel to "Blood on Bright Sands" (COR5-06), "Gateway to Bright Sands" (COR5-09), "Mines of the Eye" (CORS5-02), "Dark Deceit on Bright Sands" (COR5-11), "Time's Tide on Bright Sands" (COR5-17), "Phantoms on Bright Sands" (COR5-20), "Rallying Point for the Bright Sands" (COR6-02), "Pits of Azak-Zil" (CORS6-02), "Beneath the Bright Sands" (COR6-09) and "Tears for Bright Sands" (COR6-13).
See this page on the Living Greyhawk website for more information on the "Blight on Bright Sands" series. You can download the Blight On Bright Sands Sourcebook (v1.0) from the official Living Greyhawk website. Information about Karistyne and her castle is available here on the Living Greyhawk website and information about the Bright Lands is available here on the Living Greyhawk website.


Something of Value
COR6-17, APLs 10-16, one round Core scenario by Sam Weiss
All adventurers dream of finding that one thing that will make them wealthy beyond their wildest dreams. Unfortunately, you seem to have found it. Now what are you going to do?
Official listing - RPGA database entry - Nyrond website review
Set in the Free City of Greyhawk. A great deal of useful information about the Free City of Greyhawk and its Domain can be found in the Greyhawk Ruins Sourcebook, which is downloadable here as a 764Kb zip file that unzips into a 776Kb pdf file.
Webmaster's Note: This scenario may not be suitable for many Good aligned characters.


Storm Ebb
COR6-18, APLs 2-8, one round Core scenario by David LoTempoio
A natural disaster has struck the small fishing villages sprinkled along Woolly Bay. Refugees need heroes adept at building as well as battling or else something sinister may choose to nest in their submerged homes.
Official listing - RPGA database entry - Nyrond website review
Set in Hardby and its environs.


Heir Aberrant
COR6-19, APLs 2-8, one round Core scenario by Andrew Lloyd & Andrew Nuxoll
“Do not dabble with denizens of forbidden places, lest ye would become one.” – Zashnichar
A bizarre creature needs help rescuing his master. Not all damsels in distress are as beautiful as the ones in the storybooks but this one may very well give you nightmares!
Official listing - RPGA database entry - Nyrond website review
Set in the Mistmarsh. Be prepared for several unique challenges and puzzles in addition to more typical dangers.


Shades of Grey
COR6-20, APLs 2-12, one round Core scenario by Gary Milakovic
A chance encounter leads to a chance for adventure in a land held in the tight grip of a tyrant. Keep your eyes open; but no matter which way you’re looking... it’s the wrong way.
Official listing - RPGA database entry - Nyrond website review
Set in the Domain of Greyhawk and in the Pomarj.




Pits Of Azak-Zil
CORS6-02, APLs 2-16, one round Special Event Core scenario by Chris Chesher & Bruce Paris
An old dwarven mine, buried deep in the Abbor-Alz and infested with undead, holds many treasures. Most prized of these are deposits of precious metals brought by a falling star said to be purer than any other in the Flanaess. Now powerful forces struggle for control of the mines, but with whom will you side?
Official listing - RPGA database entry - Nyrond website review
Set in the Bright Desert and the Abbor-Alz Hills. Initially available for play at various conventions only, later to be released for home play in a modified form. This scenario is divided up into two levels of play (low level for APLs 2-8 and high level for APLs 10-16); each player may only participate in one of them. Eighth part of the "Blight on Bright Sands" series, sequel to "Blood on Bright Sands" (COR5-06), "Gateway to Bright Sands" (COR5-09), "Mines of the Eye" (CORS5-02), "Dark Deceit on Bright Sands" (COR5-11), "Time's Tide on Bright Sands" (COR5-17) and "Phantoms on Bright Sands" (COR5-20).
See this page on the Living Greyhawk website for more information on the "Blight on Bright Sands" series. You can download the Blight On Bright Sands Sourcebook (v1.0) from the official Living Greyhawk website. Information about Karistyne and her castle is available here on the Living Greyhawk website and information about the Bright Lands is available here on the Living Greyhawk website.
There is a short Errata sheet available for this scenario (which helps in running both the High Level and Low Level versions) available from the files section of the LGDMs Yahoo!Group.




Wrath of the Tomb of Horrors
COR7-01, APLs 10-16, one round Core scenario by Pierre van Rooden
The Bleak Academy has long been quiet. But now the spawn of Acererak have lent their support to the Wastrian armies that threaten to overrun the south of the Kingdom of Sunndi. It is time to put a stop to this... but will you stoop to murder to achieve your goal?
Official listing - RPGA database entry - Nyrond website review
Set in the Vast Swamp. This scenario is a prequel to the Living Greyhawk DM’s Challenges: High-Level Option.


Bitter Fruit
COR7-02, APLs 10-16, one round Core scenario by Theron Martin
"The Scarlet Brotherhood is one of the most powerful institutions in the Flanaess," your employer says, "with dark tendrils that stretch into many lands. But even such a mighty organization as they dares only cross some people at their peril. For the great loss they have dealt to me, I want you to forcefully remind them of that."
Official listing - RPGA database entry - Nyrond website review
Set in Rel Astra and the Olman Islands. Second part of the "Consequences" series, sequel to "Atonement" (COR5-03). A mission of vengeance for those with no love for the Scarlet Brotherhood.


Second Chances
COR7-03, APLs 2-8, one round Core scenario by Christian Alipounarian
The Free City of Greyhawk can be cruel, and in a place where one can find anything, the hardest thing to obtain might be a second chance. Can you solve a decades-old murder and free a needy soul?
Official listing - RPGA database entry - Nyrond website review
An investigative and roleplay intensive scenario set in the Free City of Greyhawk. A loose sequel to "Desecrators of the Lord’s Tomb" (COR5-04), but it is not necessary to have played that scenario beforehand. A great deal of useful information about the Free City of Greyhawk and its Domain can be found in the Greyhawk Ruins Sourcebook, which is downloadable here as a 764Kb zip file that unzips into a 776Kb pdf file.


Freak of Nature
COR7-04, APLs 2-8, one round Core scenario by Eric Menge
The Greyhawk soldier shows you the letter from home, which tells of a terror that grips the village of Mardin's Field. A horrific beast prowls in the night, gruesomely killing at random. The war against the Pomarj has called the militia from this hamlet on the edge of the Gnarley Forest, leaving it undefended. "Please help my family," the soldier begs, "I am not there to protect them."
Official listing - RPGA database entry - Nyrond website review
Set in the Domain of Greyhawk.


City of Malice
COR7-05, APLs 2-12, one round Core scenario by Tim Sech
Slaves keep disappearing at an alarming rate and Highport begins to thrive once more. The Wild Coast has been engulfed by Mak’s forces and the last bastion of freedom is Safeton, but for how long?
Official listing - RPGA database entry - Nyrond website review
Set in the Wild Coast and Highport. Second part of the "Slaver" series, sequel to "The Calm Before The Storm" (COR6-12), prequel to "Wrath of the Slavelords" (COR7-19). You can read more about Safeton here on the Living Greyhawk website. [Webmeister's Note: This is an extremely broken dangerous scenario, playing down with a strong full party is advised.]


Drowning by Numbers
COR7-06, APLs 10-16, one round Core scenario by Luke Pitcher
In the Ahlissan town of Jalpa, a young noblewoman needs your help. Her betrothed is missing. His friends are... indisposed. And whatever is happening, someone (or something) seems intent on making a song and dance about it.
Official listing - RPGA database entry - Nyrond website review
Set in Ahlissa. The author notes that having a Bard in the party is useful.


Storm Harvest
COR7-07, APLs 6-14, continuous two round Core scenario by Maya Deva Kniese
Traps. Treasures. Unspeakable horrors. All of these and more are what springs to mind when a story involves the ancient ruins of a wizard's tower. The Kingdom of Sunndi calls on you to explore such a building out in the wilderness, to negotiate your way across the Vast Swamp and the World Spine Ridge and hopefully find the answer to the bullywug invasion laying waste to their lands.
Official listing - RPGA database entry - Nyrond website review
A dangerous scenario set in the Tilvanot Peninsula. Fourth part of the "When The Wind Blows" series, sequel to the Sunndi Regional scenario "Harvest Time" (SND3-01), "Wind Reaping" (TSS4-06) and "Seeds" (TSS5-02). It is not necessary to have played any of the prequels before playing this scenario.


Sins of the Father
COR7-08, APLs 2-8, one round Core scenario by Jean-Philipe 'JP' Chapleau
Thirty years ago, the Churches of Pelor, Pholtus and St. Cuthbert sentenced a man to execution for his crimes. Thirty years later, another trial is convened. Fate has determined that the outcome is in your hands.
Official listing - RPGA database entry - Nyrond website review
Set in the Domain of Greyhawk.


Past Debts
COR7-09, APLs 2-8, one round Core scenario by Dean Bailey
When a debt from the past is called in, the soul of an innocent is at stake and a plea for help is made. Do you have the ability to make the tough moral decisions needed to save the child from eternal damnation?
Official listing - RPGA database entry - Nyrond website review
Set in the Free City of Greyhawk and its surrounds. Paladins may find this adventure difficult. Players may change their PC at the beginning of the scenario if they are unable to participate with their current PC.
A great deal of useful information about the Free City of Greyhawk and its Domain can be found in the Greyhawk Ruins Sourcebook, which is downloadable here as a 764Kb zip file that unzips into a 776Kb pdf file.


Dark Gem
COR7-10, APLs 2-12, one round Core scenario by Dan Haas
Sometimes adventure finds you. Long ago something dark was trapped and hidden. Now it will be released unless heroes can be found to secure it.
Official listing - RPGA database entry - Nyrond website review
Set in the Cairn Hills.


Hidden Cache
COR7-11, APLs 2-8, one round Core scenario by Chris Lindsay
Rumors of a hidden trove of magic and weapons lead you deep into the Mistmarsh.
Alternative: News that Turrosh Mak has a hidden stash of weapons and magic secreted away in an abandoned temple in the Mistmarsh leads you on a deadly journey into the realm of territorial lizardfolk.
Official listing - RPGA database entry - Nyrond website review
Set in the Free City of Greyhawk and its surrounds. A great deal of useful information about the Free City of Greyhawk and its Domain can be found in the Greyhawk Ruins Sourcebook, which is downloadable here as a 764Kb zip file that unzips into a 776Kb pdf file.


Heart's Desire
COR7-12, APLs 2-8, one round Core scenario by Eric Menge
The thief showed his heart's desire to his wife. Worth more than anything they had seen before, the stolen jewel promised a new life for them if only they could get far enough from Greyhawk and the criminals for whom he worked. Running would make many enemies, but he knew of a small village near the Gnarley Forest where he could lie low until the heat passed. "I'll send for you in a month," he told her. "It will all work out. Don't you worry about a thing."
Official listing - RPGA database entry - Nyrond website review
Set in the Domain of Greyhawk.


Journey to the Hidden Shrine
COR7-13, APLs 2-8, one round Core scenario by Brian DiTullio
It's a quick trip to the Gnarley Forest. How hard can it be?
Official listing - RPGA database entry - Nyrond website review
Set in the Domain of Greyhawk.


Sign of the Rhennee Queen aka The Densac Queen
COR7-14, APLs 2-12, one round Core scenario by Chris Chesher & Gordon Smith
Years ago a sailing ship mysteriously appeared inland on the busy trade route into the Wild Coast towns. It was quickly turned into a way-station. Not long after, the Pomarj pushed north and trade dropped to a trickle. Nowadays only a few desperate souls are willing to brave this rainy night in the name of the Greyhawk Guilds.
Official listing - RPGA database entry - Nyrond website review
Set in the Domain of Greyhawk.


Taking Flight
COR7-15, APLs 10-14, one round Core scenario by William Muench & Shawn Merwin
The primordial force known as The Serpent grows stronger, longing to regain the power it lost to the gods at the beginning of time. At the centre of its plans are a young Flan girl, preternaturally gifted in the arcane arts; an honourable kobold following his destiny; and a group of adventurers willing to brave the Infernal wastes to end the threat.
Official listing - RPGA database entry - Nyrond website review
A combat-intensive scenario set in the Burneal Forest, the Free City of Greyhawk and the plane of Avernus. Fourth and final part of the "Windows to the Serpent's Soul" series, sequel to "Shedding Scales" (COR4-01), "Clipping Wings" (COR5-08) and "Catching Breath" (COR6-08).


Divided We Stand
COR7-16, APLs 10-14, one round Core scenario by Derek K. Schubert & Donovan Hicks
The Tenh has been shattered by the might of armies, decimated by the voracity of Ether creatures, and subjugated to the power of the Pale. Duke Labahlah now seeks to lead his land into a new era of greatness, but a formidable foe arising in Stonehold could dash his hopes. Can you secure the realm long enough to grant it a chance to recover?
Official listing - RPGA database entry - Nyrond website review
Set in the Duchy of Tenh. Recommended for characters who remember that "the enemy of my enemy might be my friend". Third and final part of the "Legacy of Life" series, sequel to "From The Dust" (COR6-07) and "The Shrouded Shores of Abanfyl" (COR6-15). You can read more about Tenh here on the Living Greyhawk website.


Rivalry & Treachery
COR7-17, APLs 2-8, one round Core scenario by Rene Ayala
In the City of Greyhawk, the Royal Opera House and the Grand Theatre are well-known rivals and, on occasion, scathing accusations are followed by open-street brawls. In continued disrepair, the opera house anticipates a new production will keep its doors open permanently. That is, until the Royal begins to experience a series of unfortunate events. The cause is none other than its rival bent on treachery. As the curtain rises and Act One is set in motion insults, street fights and a dagger in the back are just the beginning.
Official listing - RPGA database entry - Nyrond website review
Set in the Garden Quarter of the Free City of Greyhawk. A great deal of useful information about the Free City of Greyhawk and its Domain can be found in the Greyhawk Ruins Sourcebook, which is downloadable here as a 764Kb zip file that unzips into a 776Kb pdf file.


Into the Mist
COR7-18, APLs 2-8, one round Core scenario by Sampo Haarlaa
A call for help sends a group of strangers into a trackless swamp to look for a captured child with a familiar name.
Official listing - RPGA database entry - Nyrond website review
Set in the Domain of Greyhawk. Recommended for groups with at least some outdoors experience.


Wrath of the Slavelords
COR7-19, APLs 4-12, one round Core scenario by Tim Sech
Thanks to the quick thinking of many adventurers, Greyhawk was warned of the impending doom of Safeton months ago. The Greyhawk Militia sent some two hundred men to the walled city in hopes of stopping this supposed new Slavelord and it looks like it may have succeeded. Nothing unusual has happened since the troops arrived. Could it be the Slavelord decided it best not to contend with the might of Greyhawk, or was he simply biding his time?
Official listing - RPGA database entry - Nyrond website review
Set in Safeton. You can read more about Safeton here on the Living Greyhawk website. Third and final part of the "Slaver" series, sequel to "The Calm Before The Storm" (COR6-12) and "City of Malice" (COR7-05). It is recommended that characters have played both of the prequels before playing this scenario.


Murder in the River Quarter
COR7-20, APLs 2-8, one round Core scenario by Mike McKeown & Steve Yee
Tragedy has struck again in the Free City. With Turrosh Mak on the march, half-orcs are distrusted. Unsolved murders abound in the River Quarter, where tensions are strong. Is there a reason to this madness? Is the Maimed God to blame?
Official listing - RPGA database entry - Nyrond website review
An investigative scenario set in the Domain of Greyhawk. Second part of the "Murder" series, sequel to "Murder in Elmshire" (COR6-10). Half-orc PCs may encounter some difficulty in this scenario. A great deal of useful information about the Free City of Greyhawk and its Domain can be found in the Greyhawk Ruins Sourcebook, which is downloadable here as a 764Kb zip file that unzips into a 776Kb pdf file.




Ruins of Discovery
CGR7-01, APL 2, four part Greyhawk Ruins scenario by Chris Chesher & Creighton Broadhurst
Neophyte adventurers have long flocked to the City of Greyhawk to seek fame and fortune. This year, however, is different; intrigue and the reawakening of a site of legend provide the brave and the lucky with plenty of opportunities for glory (or ignominy). It is a shame that murder is the catalyst for rivals to come together in a time of need.
Official listing - RPGA database entry, Parts 1 & 2 - RPGA database entry, Parts 3 & 4 - Nyrond website review
Playable by 1st level characters only. New characters may take the Domain of Greyhawk as their Home Region. Set at The Griffon's Nest in the Free City of Greyhawk, the Domain of Greyhawk, the ruins of Castle Greyhawk and the dungeons below. This is a scenario with a twist. The dungeons below Castle Greyhawk are extensive. Thus this scenario contains as much challenge as four normal one-round adventures. Playable in one, two, three, or even four sessions allowing players to explore more of the dungeon levels and secret locations. Each part has a separate AR giving the same rewards as a standard APL 2 Core scenario.
Part 1 is subtitled "Death in the Free City", Part 2 is subtitled "Sauces & Soundings", Part 3 is subtitled "Crowns & Crickets" and Part 4 is subtitled "Soiled Souls".
The Greyhawk Ruins Sourcebook can be downloaded here as a 764Kb zip file that unzips into a 776Kb pdf file. The Greyhawk Ruins FAQ can be found on this page of the Living Greyhawk website. See this page, this page and this page on the Living Greyhawk website for more information about the Greyhawk Ruins series. There is a map of the area around Greyhawk here on the Living Greyhawk website.


Into The Silent Halls
CGR7-02, APLs 2-4, four part Greyhawk Ruins scenario by Creighton Broadhurst (Part 1), Christian J. Alipounarian (Part 2) & Christopher Lindsay (Parts 3 & 4)
The discovery of a hidden staircase and the ruins of past conflict lures brave adventurers ever deeper into the bowels of Castle Greyhawk. What dangers (and treasures) lie hidden there in the wreck of past battles?
Official listing (as "The Silent Barracks") - RPGA database entry, Part 1 - RPGA database entry, Part 2 - RPGA database entry, Part 3 - RPGA database entry, Part 4 - Nyrond website review
Set in the Domain of Greyhawk. Part 1 should be played first, after which the remaining parts may be played in any order. Part 1 is subtitled "Into The Silent Barracks", part 2 is subtitled "Pit of the Gouger", Part 3 is subtitled "Convert & Die" and Part 4 is subtitled "Blackstone Crypt".
The Greyhawk Ruins Sourcebook can be downloaded here as a 764Kb zip file that unzips into a 776Kb pdf file. The Greyhawk Ruins FAQ can be found on this page of the Living Greyhawk website. See this page, this page and this page on the Living Greyhawk website for more information about the Greyhawk Ruins series. There is a map of the area around Greyhawk here on the Living Greyhawk website.




The City of Brass: The Burning Mansion
CORS7-01, APLs 2-16, one round Core Special scenario by Pierre van Rooden & Pieter Sleijpen
A hero of great renown and her loyal friends have been kidnapped from the Flanaess by a vile efreet Emir and taken to his home in the infamous City of Brass on the Elemental Plane of Fire. Heroes and mercenaries are called upon to liberate those kidnapped before they die a death more horrible than being burned to cinders as slaves of the cruel efreeti. Are you able to face the burning heat of the City of Brass and help a fellow hero?
Official listing - RPGA database entry - Nyrond website review
Available for play at various conventions only. Set in the City of Brass on the Elemental Plane of Fire.


Rise of the Spider Queen
CORS7-02, APLs 2-14, one round Core Special scenario by Creighton Broadhurst & Colleen Simpson
Sterich is once more in need of heroes to stand between it and the rising tide of darkness. Humanoid and giant raids boiling out of the Crystalmist Mountains are again increasing in frequency and boldness. Rumours swirling thickly through Istivin's shadowed streets speak of the malevolent Spider Queen and her resurgent interest in the sunlit lands of the Flanaess.
Official listing - RPGA database entry - Nyrond website review
Convention and home play versions available. This scenario is divided into low (APLs 2-8) and high (APLs 10-14) levels of play; a player may only play one of them. Set in the March of Sterich and the Hellfurnaces mountain range.


Into White Plume
CORS7-03, APLs 2-14, one round Core Special scenario by Creighton Broadhurst & Britt Frey
Long a place of legend, tales of White Plume Mountain are well known. Once the lair of the infamous wizard Keraptis, the threat from this mountain was thought laid low decades ago. Now, though, tremors shake the ground and thick black smoke rising from the mountain's summit casts a sinister shadow over the surrounding lands. What new evil has arisen under the mountain?
Official listing - RPGA database entry - Nyrond website review
Available for play at various conventions only. This scenario is divided into low (APLs 2-8) and high (APLs 10-14) levels of play; a player may only play one of them. Set in the March of Sterich and the Hellfurnaces mountain range.




Machinations
COR8-01, APLs 2-12, one round Core scenario by Bradley Lester
The wealth and glamour of the Gem of the Flanaess mask a fierce power struggle among Greyhawk's ruthless elite. Factions plot against each other beneath a veneer of civility where even indirect details can trip up the most careful of schemers. Those who ask questions will learn too much, but in Greyhawk, innocence is not a defence and ignorance is never bliss.
Official listing - RPGA database entry - Nyrond website review
Set in the Free City of Greyhawk. First part of the "Honour Among Thieves" series, prequel to "Aspirations" (COR8-03). Parties skilled in stealth or guile will flourish. A great deal of useful information about the Free City of Greyhawk and its Domain can be found in the Greyhawk Ruins Sourcebook, which is downloadable here as a 764Kb zip file that unzips into a 776Kb pdf file.


Raiders of the Chaos Fields
COR8-02, APLs 2-8, one round Core scenario by Creighton Broadhurst
Turrosh Mak, despot of the Orcish Empire of the Pomarj, wants peace. Is this some new stratagem on the wily half-orc’s part or is his offer genuine? A period of relative peace along Greyhawk’s buffer zone has many worried. Have the orcs really stopped raiding or are they preparing a new, devastating invasion?
Official listing - RPGA database entry - Nyrond website review
Set in the Domain of Greyhawk. A great deal of useful information about the Free City of Greyhawk and its Domain can be found in the Greyhawk Ruins Sourcebook, which is downloadable here as a 764Kb zip file that unzips into a 776Kb pdf file.


Aspirations
COR8-03, APLs 2-12, one round Core scenario by Gregory Hanigan & Ron Lundeen
Powerful residents in the Gem of the Flanaess suspect that someone on the Directing Oligarchy may be working with Greyhawk's greatest enemy. As their hands are tied and their moves are watched, it falls to a group of heroes to uncover this plot and follow wherever it leads.
Official listing - RPGA database entry - Nyrond website review
Set in the Domain of Greyhawk. Second part of the "Honour Among Thieves" series, sequel to "Machinations" (COR8-01), prequel to "Celebrations" (COR8-07). Parties skilled in stealth, guile, or force welcome. A great deal of useful information about the Free City of Greyhawk and its Domain can be found in the Greyhawk Ruins Sourcebook, which is downloadable here as a 764Kb zip file that unzips into a 776Kb pdf file.


Bridge Over Svartjet
COR8-04, APLs 2-14, one round Core scenario by Ken Jenks, Jeffery Dobberpuhl & Sam Shyamani
Deep below the western mountains ancient evils once defeated stir from the pyre of their defeat.
Official listing - RPGA database entry - Nyrond website review
Set in the March of Sterich. Formerly scheduled as COR3-07 and then as COR5-10. Long-delayed fourth part of the "Gloom & Disunion" series, sequel to "Birthday Bash" (COR2-04), "Beneath The Veil" (COR2-05) and "Assault On The Vault" (CORS3-01).


Pyre of the Righteous
COR8-05, APLs 6-14, one round Core scenario by Theron Martin
Adventurers have thwarted Rary on most fronts in his quest to unmake the Scorpion Crown, but that has only irritated the former Circle member and forced him into more direct action. Some may soon learn that continuing to defy one of the most powerful wizards on Oerth comes at a hefty price.
Official listing - RPGA database entry - Nyrond website review
Set in Hardby and the Abbor-Alz Hills. For characters who know where their loyalties lie between Rary and Karistyne/Tenser. First part of the "Rise of the Ancients" series, a sequel to the "Blight on Bright Sands" series which concluded with "Dominion Over Bright Sands" (COR6-16), prequel to "Ruins of Slumber" (COR8-09).
You can read about the consequences of the "Blight on Bright Sands" series here on the Living Greyhawk website. You can download the Blight On Bright Sands Sourcebook from the Living Greyhawk website. Information about the Bright Lands is available here on the Living Greyhawk website.


Entrapment
COR8-06, APLs 8-16, continuous two round Core scenario by Britt Frey, Joseph Selby, Dave Kayserman & Joe Fitzgerald
Old Wicked has set in motion a plot years in the making and two of the most powerful wizards on Oerth, once allies, seem to stand on different sides. You must choose between them; pray that you make the correct choice.
Official listing - RPGA database entry - Nyrond website review
Set in the Free City of Greyhawk, the Valley of the Mage, and realms beyond. A scenario of investigation, danger, and wheels within wheels. Second part of the 'Ascension' series, the final Core plot arc for the Living Greyhawk campaign, sequel to "Whispers of the Obsidian Citadel" (CORS8-01), prequel to "Lost Souls Eternal" (COR8-08). Also fourth and final part of the Sheldomar Valley Metaregional series 'Idylls of Tysiln'. A great deal of useful information about the Free City of Greyhawk and its Domain can be found in the Greyhawk Ruins Sourcebook, which is downloadable here as a 764Kb zip file that unzips into a 776Kb pdf file.


Celebrations
COR8-07, APLs 2-12, one round Core scenario by Kevin Lawson & Shawn Merwin
The centennial of Greyhawk City's independence from the Great Kingdom is here. For most, the weeklong festivities are a celebration of the Gem of the Flanaess, featuring the best Greyhawk has to offer. For a few, exultation quickly turns to terror as the gala cloaks deadly intentions.
Official listing - RPGA database entry - Nyrond website review
Set in the Domain of Greyhawk. Third part of the 'Honour Among Thieves' series, sequel to "Machinations" (COR8-01) and "Aspirations (COR8-03)", prequel to "Foundations" (COR8-12). A great deal of useful information about the Free City of Greyhawk and its Domain can be found in the Greyhawk Ruins Sourcebook, which is downloadable here as a 764Kb zip file that unzips into a 776Kb pdf file. There is a map of the area around Greyhawk here on the Living Greyhawk website.


Lost Souls Eternal
COR8-08, APLs 6-14, one round Core scenario by Colleen Simpson
You find yourselves in a race against time and the servants of an ancient foe with an island of ill-repute as your destination. Your mission is to discover, and return with, what your rivals wish to obtain... if you can.
Official listing - RPGA database entry - Nyrond website review
Set in the Splintered Suns Metaregion. Fighters, clerics and diplomats are highly recommended. Not recommended for those with a fear of the sea or a dislike for water. Third part of the 'Ascension' series, sequel to "Whispers of the Obsidian Citadel" (CORS8-01) and "Entrapment" (COR8-06), prequel to "Chains of Darkness" (COR8-10). Possibly connected with the Isle of Lost Souls, which you can read about here on the Living Greyhawk website, and also possibly connected with the Metaregional series 'Horrors of the Deep' ("Gift of the Tempest" (ESA6-04/NMR6-05), "The Wake of the Tempest" (ESA7-03/NMR7-02) and "Eye of the Tempest" (ESA7-06/NMR7-06)) which was run in parallel as both a Splintered Suns Metaregional series and a Nyrond & Her Environs Metaregional series.


Ruins of Slumber
COR8-09, APLs 6-14, one round Core scenario by Bruce Paris & James Dempsey
The Tower of Sleep, home to Shemaya, the last human survivor of ancient Sulm, has reappeared in the Bright Desert. But something is not right. The tower is changing and decaying. Sounds of great conflict and screams of terror have been heard from inside. Could it be that time’s tide has finally run its course?
Official listing - RPGA database entry - Nyrond website review
Set in the Empire of the Bright Lands. Second part of the "Rise of the Ancients" series, a sequel to the "Blight on Bright Sands" series and "Pyre of the Righteous" (COR8-05), prequel to "Restoration & Empire" (COR8-11).
You can read about the consequences of the "Blight on Bright Sands" series here on the Living Greyhawk website. You can download the Blight On Bright Sands Sourcebook from the Living Greyhawk website. Information about the Bright Lands is available here on the Living Greyhawk website.


Chains of Darkness
COR8-10, APLs 10-16, continuous two round Core scenario by Pieter Sleijpen
Old Wicked One is on the verge of success and the forces of good are desperately looking for ways to stop him. When Tenser hears of knowledge hidden in the Abyss he suspects a trap, but he cannot ignore any chance for a victory, however slim it might be, and Iuz is not without enemies in that place. So now he is looking for adventurers, hoping that they have an easier time attempting to remain undetected in that dismal place than he would have. Are you willing to go in his stead?
Official listing - RPGA database entry - Nyrond website review
Set in the Abyss. Fourth part of the 'Ascension' series, sequel to "Whispers of the Obsidian Citadel" (CORS8-01), "Entrapment" (COR8-06) and "Lost Souls Eternal" (COR8-08), prequel to "Wheels Within Wheels" (CORS8-02).


Restoration & Empire
COR8-11, APLs 10-14, one round Core scenario by Creighton Broadhurst
The forces of light have fallen and darkness seems poised to swallow the Bright Lands once again. Karistyne lies dead and the Tower of Sleep has fallen; its lady driven mad and its protective wards sundered. Much that was won by the heroic sacrifice of so many has been lost. A dark light grows in the northeast and rumours of terrible and unimaginably powerful dweomers woken from the deranged dreams of He Who Must Not Awaken spew from the Bright Lands like poison to weaken the greatest warrior. The machinations of Rary are finally laid clear and at this final time the brave and the true must step forth.
Official listing - RPGA database entry - Nyrond website review
Set in the Empire of the Bright Lands. Third part of the 'Rise of the Ancients' series, a sequel to the "Blight on Bright Sands" series, "Pyre of the Righteous" (COR8-05) and "Ruins of Slumber" (COR8-09). Also a sequel to the 'Sins of Ages Past' series ("The Future's Bright" (COR1-08), "The Hidden Fortress" (COR3-01), "The Frozen Spire" (COR4-16) and "Cloud of Darkness" (COR6-14), also see the Onnwal Regional series 'Traitor', the Onnwal Regional series 'Prophecies & Portents').
You can read about the consequences of the "Blight on Bright Sands" series here on the Living Greyhawk website. You can download the Blight On Bright Sands Sourcebook from the Living Greyhawk website. Information about the Bright Lands is available here on the Living Greyhawk website.


Foundations
COR8-12, APLs 2-12, one round Core scenario by Eric Menge
The City of Greyhawk teeters on the edge of revolution. The Directing Oligarchy is in shambles, and the constabulary holds the city together by a thread. As the political rivalry between the Lord Mayor and the High Priest of St. Cuthbert escalates, the very future of the Gem of the Flanaess lies in the balance.
Official listing - RPGA database entry - Nyrond website review
Set in the Free City of Greyhawk. Fourth and final part of the 'Honour Among Thieves' series, sequel to "Machinations" (COR8-01), "Aspirations" (COR8-03) and "Celebrations" (COR8-07). A great deal of useful information about the Free City of Greyhawk and its Domain can be found in the Greyhawk Ruins Sourcebook, which is downloadable here as a 764Kb zip file that unzips into a 776Kb pdf file.




Crypts of the Forgotten
CGR8-01, APLs 2-6, Greyhawk Ruins scenario by Christopher Lindsay (Part 1), Creighton Broadhurst (Part 2), Colleen Simpson (Part 3) & Stephen Radney-MacFarland
Deep below the ruins of the War Tower, strange and terrifying creatures lurk in the lightless tunnels of a forgotten temple. Meanwhile, cultists dedicated to the Old One stalk the streets of the Free City intent on their master’s diabolical schemes.
Official listing - RPGA database entry, Part 1 - RPGA database entry, Part 2 - RPGA database entry, Part 3 - Nyrond website review
Set in the Domain of Greyhawk. Part 1 should be played first, after which the remaining parts may be played in any order. Part 1 is subtitled "Negative Feedback", part 2 is subtitled "Forsaken Halls" and Part 3 is subtitled "They Walk Among Us". The Greyhawk Ruins Sourcebook can be downloaded here as a 764Kb zip file that unzips into a 776Kb pdf file. The Greyhawk Ruins FAQ can be found on this page of the Living Greyhawk website. See this page, this page and this page on the Living Greyhawk website for more information about the Greyhawk Ruins series. There is a map of the area around Greyhawk here on the Living Greyhawk website.


Shatterstone
CGR8-02, APLs 2-8, four part Greyhawk Ruins scenario by Colleen Simpson, JP Chapleau & Creighton Broadhurst
Rumors of cults once again stalking the underside of the free city and the discovery of a long-thought destroyed dungeon level under the War Tower call once again for brave (or foolhardy) adventurers to investigate.
Official listing - RPGA database entry - Nyrond website review
Set in the Domain of Greyhawk. Fourth part of the "Greyhawk Ruins" series, sequel to "Ruins of Discovery" (CGR7-01), "Into The Silent Halls" (CGR7-02) and "Crypts of the Forgotten" (COR8-05), prequel to "Expedition to the Ruins of Greyhawk" (ADP8-03).
The Greyhawk Ruins Sourcebook can be downloaded here as a 764Kb zip file that unzips into a 776Kb pdf file. The Greyhawk Ruins FAQ can be found on this page of the Living Greyhawk website. See this page, this page and this page on the Living Greyhawk website for more information about the Greyhawk Ruins series. There is a map of the area around Greyhawk here on the Living Greyhawk website.




Whispers of the Obsidian Citadel
CORS8-01, APLs 6-14, continuous two round Core Special scenario by Dave Christ & Tim Sech
People, objects, and even places seem to be shifting in and out of existence in the Yatils west of the great city of Mitrik. Chaos seems to be unravelling existence itself and it’s spreading. Seers speak of the "Door to Perdition" but even the gods themselves seem to be silent on exactly what is happening. Great things are afoot and while nations focus their attention on each other it is up to heroes to find out what is going on, before it’s too late and all of Oerth burns forever in the fires of perdition.
Official listing - RPGA database entry - Nyrond website review
Set in Veluna and the Yatil Mountains. This adventure is the first part of the 'Ascension' series, prequel to "Entrapment" (COR8-06), and also concludes the 'To Serve The Greater Good' series ("Ashes of Innocence" (COR2-07), "Fury of a Cold Man's Heart" (COR3-03), "A Man With Nothing" (COR3-08) and "Full Circle to Oblivion" (COR4-07)). This adventure is EXTREMELY dangerous and should not be undertaken lightly. True heroes are forged in the glowing hot coals of struggle and true heroes it will take to win through this day.


Wheels Within Wheels
CORS8-02, APLs 10-16, continuous two round Core Special scenario by Britt Frey
Iuz's magnum opus of power and deception nears its climax. While the gods quake at the consequences of his possible success, the nations of Oerth fight amongst themselves, unaware of what is truly going on in the abode of evil on Oerth. Choose your allies carefully; the fate of Oerth lies in your hands.
Official listing - RPGA database entry - Nyrond website review
Set in the Free City of Greyhawk, Dorakaa, and realms beyond. Fifth and final part of the 'Ascension' series, sequel to "Whispers of the Obsidian Citadel" (CORS8-01), "Entrapment" (COR8-06), "Lost Souls Eternal" (COR8-08) and "Chains of Darkness" (COR8-10). This is the conclusion to the final Core plot arc of the Living Greyhawk campaign. This scenario includes untiered encounters.





Adapted Scenarios

ADP6-01 - ADP6-02 - ADP6-03 - ADP6-04
ADP7-01 - ADP7-02 - ADP7-03 - ADP7-04 - ADP7-05 - ADP7-06
ADP8-01 - ADP8-02 - ADP8-03


Fane of the Drow
ADP6-01, APL 4, 7TU Adapted scenario by Gwendolyn F. M. Kestrel with Rob Heinsoo
Deep beneath the earth, stoic dwarves spent years labouring to trace and extract precious veins of mithral ore. But now they face the depredations of an ancient and terrible foe - cruel dark elf raiders. To aid the dwarves, a group of daring adventurers must fight through the most dangerous regions of the mithral mines and into the lair of the dreaded drow.
Official listing - RPGA database entry - Nyrond website review
Set in Sterich. This scenario takes around 6-12 hours of gaming time to complete, costs 7 Time Units to play, and has caps of 2360xp and 2275gp (following the same xp/TU and gp/TU ratios as a standard APL4 Core scenario). This is a combat intensive adventure. People are advised not to play this scenario with a 2nd level PC. See this Dispel Confusion article on the Living Greyhawk website for an erratum to the scenario's original AR. Note that where the scenario and the AR refer to "the Drow language" this actually means Undercommon, as clarified in this message to the Living_Greyhawk yahoo!Group.
Requires this published adventure pack to be run. See this page on the Living Greyhawk website for more information about Adapted scenarios. See this Dispel Confusion article on the Living Greyhawk website for a clarification regarding Adapted scenarios.


Hellspike Prison
ADP6-02, APL 9 or 12, 8TU Adapted scenario by Matthew Sernett with Rob Heinsoo, adaptation by Tim Sech, Chris Tulach & Stephen Radney-MacFarland
The tyranny of the Iron Regent ended the night Castle Ferrule sank into the earth, but the regent's former minions continue to kidnap villagers from their homesteads, and an even greater evil stirs below the despot's crumbled fortress. In the magma-filled caverns beneath the ruins, a sinister obelisk called the Hellspike holds the secret to one fiend's power over the realm. Can you thwart the fiend's plot in time?
Official listing - RPGA database entry - Nyrond website review
Starts in the Free City of Greyhawk, set in the Hellfurnace mountains near Yeomanry and the Hold of the Sea Princes. This scenario takes 8-16 hours of gaming time to complete, and costs 8 Time Units to play. APL 9 has caps of 5852xp & 9000gp, APL 12 has caps of 7500xp & 13200gp.
Requires this published adventure pack to be run and also this WotC web enhancement to be run at APL12. See this page on the Living Greyhawk website for more information about Adapted scenarios. See this Dispel Confusion article on the Living Greyhawk website for a clarification regarding Adapted scenarios.


The Red Hand of Doom
ADP6-03, APL 6 - 6 - 7 - 8 - 9, five part 51TU Adapted scenario by James Jacobs & Richard Baker, adaptation by Steve Conforti
Who can stand against the Son of the Dragon? The Crystalmists shake with the thunder of ten thousand screaming hobgoblin soldiers. From the phalanx emerges a single champion. One by one the tribes fall silent as the warlord rises up, blue scales gleaming along his shoulders, horns swept back from his head. A hundred bright yellow banners stand beneath him, each marked with a great red hand. He stands upon a precipice and raises his arms. “I am Azarr Kul, Son of the Dragon, the Azure Prince!” the warlord bellows. “Hear me! Tomorrow we march to war!”
Official listing - Nyrond website review
Part One - APL6, 8 TUs, 3570xp, 3600gp - RPGA database entry
Part Two - APL6, 12 TUs, 5400xp, 5400gp - RPGA database entry
Part Three - APL7, 9 TUs, 4572xp, 4950gp - RPGA database entry
Part Four - APL8, 6 TUs, 3255xp, 3900gp - RPGA database entry
Part Five - APL9, 16 TUs, 9780xp, 14400gp - RPGA database entry
Total possible rewards - 51 TUs, 26577xp, 32250gp
Note that APL7 and APL9 are exceptions to the standard method of calculating APL in Living Greyhawk, however all other rules related to APLs apply here. The expectation is that characters playing Part One are 6th level characters, or 5th level characters that are more than halfway to 6th level. 'Effective' 4th level characters could handle the scenario - however mileage will vary on that. It's highly recommended that people play the scenario as intended so that the challenges throughout the scenario are appropriate for the party's experience level.
Experience for each Part of the scenario is awarded separately, and each Part has its own AR. It's recommended that experience and treasure be awarded as it is earnt during the scenario (which is an exception to the standard rules for Living Greyhawk). This is necessary for Red Hand of Doom as the scenario is balanced with the expectation that rewards are given when earned rather than at the end of each Part.
Each Part must be played in order. A character cannot begin with Part Four and then participate in an earlier Part. While the scenario is adapted with the expectation that the characters will play all five Parts in order, one after the next, the scenario is divided so that characters may play each part individually - paying the TUs for each Part and earning the rewards for each Part separately. Because of this, it's possible to play other scenarios between each Part - however, for purposes of both story and balance of play, it is not recommended. Characters are rewarded in later Parts of the scenario for actions taken in earlier Parts. For this reason, it is recommended that each Part be played by the same party in order, without taking time to play other scenarios in between.
While the scenario is written so that not all of the characters need have played earlier Parts, at least one character at the start of each Part must have played all earlier Parts in the scenario.
Characters pay a total of 51 TUs over the span of these five parts. A calendar year allows a single PC to spend total of 52 TUs. PCs unable to use TUs from the 2006 allotment will be hard pressed to complete all five parts of the scenario before the entire scenario expires in December 31, 2007. If at all possible, characters should begin play of this scenario in Year 6, so they do not need to use all of their 2007 allotment of TUs to play the scenario. However, the Circle understands that this will be difficult to arrange for a large number of players, so are making an exception to the standard rules for TUs in Living Greyhawk - see this page on the WotC website for details.
The adapted version of Red Hand of Doom is set in the southwestern end of the March of Sterich, near the head of the Davish River where the Joten Mountains and the Crystalmist Mountains meet.
Requires this published adventure pack to be run. See this page on the Living Greyhawk website for more information about Adapted scenarios. See this Dispel Confusion article on the Living Greyhawk website for clarifications regarding "Red Hand of Doom" and other Adapted scenarios. See The Red Hand of Doom FAQ for more information about playing the scenario and downloadable certificates for some of the special rewards available.


Fields of Ruin
ADP6-04, APL 8, 7TU Adapted scenario by Richard Pett, adaptation by Pieter Sleijpen
The King's Road cuts across fields where great battles once raged - fields littered with bones, shattered weapons, the wreckage of mighty siege engines. Follow the road to the sundered gates of the Keep of Fallen Kings, a great ruin wherein lies the fabled Earthcrown. But be warned! The Keep has attracted its share of monsters and treasure hunters over the years, and rumours of a fiendish dungeon beneath the Keep have lured many adventurers to their doom.
Official listing - RPGA database entry - Nyrond website review
Set in North Kingdom near the border with the northern parts of the Adri Forest. This scenario takes 6-12 hours of gaming time to complete, costs 7 Time Units to play, and has caps of 3940xp and 4550gp (following the same xp/TU and gp/TU ratios as a standard APL8 Core scenario).
Requires this published adventure pack to be run. See this page on the Living Greyhawk website for more information about Adapted scenarios. See this Dispel Confusion article on the Living Greyhawk website for a clarification regarding Adapted scenarios.




Dragondown Grotto
ADP7-01, APL 10, 7 TU Adapted scenario by Ed Stark, adaptation by Tim Sech
The Suss Forest is home to many strange and wondrous beasts. Not the least of which are long rumoured ancient dragons that soared the skies in the past. Rumours of the foul god-queen Tiamat have swept through the region that her worshippers are stealing dragon eggs. Then seemingly out of nowhere a strange man asks for help in recovering these precious eggs.
Official listing - RPGA database entry - Nyrond website review
Set in the Suss Forest. Rewards of 5265xp and 8050gp. Requires this published adventure pack to be run. See this page on the Living Greyhawk website for more information about Adapted scenarios. See this Dispel Confusion article on the Living Greyhawk website for a clarification regarding Adapted scenarios.


Scourge of the Howling Horde
ADP7-02, APL 2, 5 TU Adapted scenario by Gwendolyn F.M. Kestrel, adaptation by Pieter Sleijpen
Goblins set upon the quiet hamlet of Blackwall Keep, and the community cries out for heroes to save them. What has turned the secretive and reclusive goblins into bloodthirsty raiders? Who is the mysterious new leader of the tribe? The truth lies deep within the Howling Caves...
Official listing - RPGA database entry - Nyrond website review
Playable by 1st level characters only. This scenario takes 6-10 hours of gaming time to complete, costs 5 Time Units to play, and has caps of 1125xp and 1125gp (following the same xp/TU and gp/TU ratios as a standard APL2 Core scenario). You can read about Blackwall Keep here on the Living Greyhawk website and there is a map showing the way from Greyhawk to Blackwall Keep here on the Living Greyhawk website.
Requires this published adventure pack to be run. Statblock errata for the scenario have been compiled in this ENWorld review. See this page on the Living Greyhawk website for more information about Adapted scenarios. See this Dispel Confusion article on the Living Greyhawk website for a clarification regarding Adapted scenarios.


The Frostfell Rift - Part 1
ADP7-03, APL 6, 4 TU Adapted scenario by Ari Marmell, adaptation by Steven Conforti
The depths of the Corusk Mountains can be an unforgiving land where cold and terrain can kill as swiftly as the predators that stalk the desolation. Few sane people would ever dare enter the place. But hidden within the ice and snow are mysteries and challenges that draw the adventurous nonetheless.
Official listing - RPGA database entry - Nyrond website review
Part 1 gives rewards of 1800xp and 1800gp. Part 1 and Part 2 are entirely independent, they can be played by different characters and in either order. This adventure will be of particular interest to PCs who like outdoor adventures and to PCs with backgrounds from the barbarian nations of the Northeastern Flanaess.
Requires this published adventure pack to be run. See this page on the Living Greyhawk website for more information about Adapted scenarios. See this Dispel Confusion article on the Living Greyhawk website for a clarification regarding Adapted scenarios.


The Frostfell Rift - Part 2
ADP7-04, APL 14, 4 TU Adapted scenario by Ari Marmell, adaptation by Steven Conforti
The depths of the Corusk Mountains can be an unforgiving land where cold and terrain can kill as swiftly as the predators that stalk the desolation. Few sane people would ever dare enter the place. But hidden within the ice and snow are mysteries and challenges that draw the adventurous nonetheless.
Official listing - RPGA database entry - Nyrond website review
Part 2 gives rewards of 3600xp and 13200gp. Part 1 and Part 2 are entirely independent, they can be played by different characters and in either order. This adventure will be of particular interest to PCs who like outdoor adventures and to PCs with backgrounds from the barbarian nations of the Northeastern Flanaess.
Requires this published adventure pack to be run. See this page on the Living Greyhawk website for more information about Adapted scenarios. See this Dispel Confusion article on the Living Greyhawk website for a clarification regarding Adapted scenarios.


Barrow of the Forgotten King
ADP7-05, APL 4 - 5, two part 11TU Adapted scenario by Ed Stark, adaptation by Tim Sech
A ric