Retired Living Greyhawk Scenario Details

Introductory - Regionals - Metaregionals - Adaptables - Cores
Regional Specials - Core Specials - Current Scenarios





Introductory Regional Scenarios for Onnwal

ONWI3-01 - ONWI4-02 - ONWI4-03

Escape From Obelstone
ONWI3-01, new PCs only, one round Regional Introductory scenario by Stuart Kerrigan
Obelstone Keep: A dark tower that is a prison complex said to sap the will and steal the mind of all who are brought within its confines. As prisoners of the dread Scarlet Brotherhood you are to be its next victims - unless escape is somehow within your grasp.
RPGA database entry - Nyrond website review
Characters cannot have played any other Living Greyhawk scenarios before playing this one. New characters start with no equipment, but receive extra gold at the end of the scenario with which to buy starting equipment. Wizards receive a starting spellbook as normal, but don't have access to it during the scenario.


The Belonging Kind
ONWI4-02, 1st level PCs only, one round Regional Introductory scenario by Des Barry
Save the Silvervale from the scourge of the Scarlet Brotherhood, and perhaps turn one of the Red Tide's most potent weapons against them!
RPGA database entry - Nyrond website review
This scenario is set in the environs of Silvervale - the lands of Baron Halshas Geldrenn.
Laura has written a review of this scenario.


The Collector
ONWI4-03, 1st level PCs only, one round Regional Introductory scenario by Sampo Haarlaa
Bandits plague the roads of Onnwal and wise travellers band together for mutual protection. One such group is travelling from Kildeer to Silvervale when they spot a flock of carrion birds in the distance. Is it just another victim of the bandits, or is there something more sinister in the Headlands of Onnwal?
RPGA database entry - Nyrond website review
Laura has written a review of this scenario.




Regional Scenarios for Onnwal

ONW1-01 - ONW1-02 - ONW1-03 - ONW1-04 - ONW1-05 - ONW1-06 - ONW1-07 - ONW1-08
ONW2-01 - ONW2-02 - ONW2-03 - ONW2-04 - ONW2-05 - ONW2-06 - ONW2-07 - ONW2-08
ONW3-01 - ONW3-02 - ONW3-03 - ONW3-04 - ONW3-05 - ONW3-06 - ONW3-07
ONW4-01 - ONW4-02 - ONW4-03 - ONW4-04 - ONW4-05 - ONW4-06
ONW5-01 - ONW5-02 - ONW5-03 - ONW5-04
ONW6-01


Escape From Scant
ONW1-01, 1st level PCs only, one round Regional scenario by Creighton Broadhurst
A desperate band of slaves, captives of the much-feared Scarlet Brotherhood, are cast into a mysterious tunnel discovered under Scant itself. With nothing but their wits they must survive many subterranean trials to escape from Scant!
RPGA database entry - Nyrond website review
Prequel to the "Prophecies & Portents" series.


To Catch a Traitor
ONW1-02, APLs 2-4, one round Regional scenario by Creighton Broadhurst
While performing a routine sweep of the Volanots to reduce the number of hochebi assaulting the beleaguered defenders of Osprem‘s Light the characters encounter an injured Hillstalker who tells an amazing tale.
RPGA database entry - Nyrond website review
First part of the "Traitor" series, prequel to "To Hunt a Traitor" (ONW2-05).


Glaive's Gambit
ONW1-03, APLs 2-4, one round Regional scenario by Stuart Kerrigan
Will the flower of chivalry within Onnwal wilt and perish, or will it survive to fight another day against the Scarlet tyranny?
RPGA database entry - Nyrond website review
First part of the "Knights of the Splintered Sun" series, prequel to "Blazing Banner" (ONW2-06).


Nature's Course
ONW1-04, APLs 2-6, one round Regional scenario by Tony Barber
Disturbing reports are coming in from outlying farms. A band of brave adventurers are needed to discover what has upset nature‘s course!
RPGA database entry - Nyrond website review


Last Respects
ONW1-05, APL 2, one round Regional scenario by Tony Barber
A young daughter‘s visit to her father‘s grave, to pay her last respects.
RPGA database entry - Nyrond website review


Remember the Farmers
ONW1-06, APLs 2-6, one round Regional scenario by Steve Pearce
A simple mission to meet an informant for the Resistance is transformed when he utters the words "Remember the Farmers." The terrible image of Onnwalish farmers roasted alive in Scant comes quickly to mind. The informant offers the chance to act against one of the perpetrators. This isn‘t about gold or glory or anything so tawdry. This is revenge!
RPGA database entry - Nyrond website review
First part of the "Remember the Farmers" series, prequel to "Rest in Peace" (ONW2-04).
There is an adventure summary of this scenario written by Steve Pearce.


Hunters Hunted
ONW1-07, APLs 2-6, one round Regional scenario by Steve Pearce
Join the Knights of the Chase in hunting down an impostor before the Temple of the Summoner is defiled.
RPGA database entry - Nyrond website review


Rashta's Brother
ONW1-08, APLs 2-6, one round Regional scenario by Jim Brown
An ancient menace returns to Onnwal, but in whose hands?
RPGA database entry - Nyrond website review




The Navel of the Goddess
ONW2-01, APLs 2-6, one round Regional scenario by Roger Whittam
Enlisted by a mysterious warrior the party must enter a sacred tomb and recover that which must not fall into the hands of the Brotherhood.
RPGA database entry - Nyrond website review


Death by Luna's Light
ONW2-02, APLs 4-6, one round Regional scenario by Creighton Broadhurst
Something is stalking the streets of Killdeer killing almost at will, but the Watch won't confirm this, nor what they are doing to bring a halt to this menace. Innocently wandering the streets of Killdeer our heroes are suddenly in a position to perhaps thwart the perpetrator of these atrocities!
RPGA database entry - Nyrond website review
Prequel to two Minimodule Regional Special scenarios, "The Envoy - Part 1" (ONWS2-1A) and "The Envoy - Part 2" (ONWS2-1B).


Trouble at Mill
ONW2-03, APLs 2-6, one round Regional scenario by Robert Wills
A simple escort job takes an unexpected turn. What unknown evil lurking in the Headlands of Onnwal could be responsible? Can you recover that which is missing? Do you want to put your lives in danger for a single man's personal wealth?
RPGA database entry - Nyrond website review
A loose prequel to "Pyrtura" (ONW3-02).


Rest in Peace
ONW2-04, APLs 2-6, one round Regional scenario by Steve Pearce
Thirty-four Onnwalish farmers remain haunted by their death at the hands of the Brotherhood. These Farmers, that suffered so terribly, need your help. Their cruel, unjust death haunts them. They can still feel the flames and hear the voices of the Brotherhood mocking them as their bodies were consumed. Can you lay their spirits to rest?
RPGA database entry - Nyrond website review
Second part of the "Remember the Farmers" series, sequel to "Remember the Farmers" (ONW1-06), prequel to "To Hell & Back" (ONW3-05).
There is an adventure summary of this scenario written by Steve Pearce.


To Hunt a Traitor
ONW2-05, APLs 2-10, one round Regional scenario by Roger Whittam
A senseless act of utter evil propels Onnwalish patriots into a confrontation with old and new enemies, and a man passes beyond redemption.
RPGA database entry - Nyrond website review
Second part of the "Traitor" series, sequel to "To Catch a Traitor" (ONW1-02), prequel to the "Prophecies & Portents" series and "The Hills Are Alive..." (ONW4-02). This adventure uses dark imagery and explores macabre themes and was suggested for mature players.


Blazing Banner
ONW2-06, APLs 4-8, one round Regional scenario by Stuart Kerrigan
Undertake a truly heroic quest to allow the flower of chivalry within Onnwal to grow again, by entering the forlorn city of Scant and wresting the Banner of Azharadian from the maw of the Scarlet Tyranny. Only the most careful and heroic shall succeed in this mission.
RPGA database entry - Nyrond website review
Second part of the "Knights of the Splintered Sun" series, sequel to "Glaive's Gambit" (ONW1-03), prequel to "Glaives Gathering" (ONW3-03). This scenario was recommended for heroic, good-aligned characters, especially those who follow Heironeous. There was a lead-in minimodule for this scenario named "Pilgrims in an Unholy Land" (ONW2-06P).


Memento
ONW2-07, APLs 2-6, one round Regional scenario by Keith McAleer
Adventure and danger lie waiting aboard the Red Talon. Can you retrieve a forgotten item that may lead to the ruin of Free Onnwal?
RPGA database entry - Nyrond website review
First part of the "Legacy of Chert" series, prequel to "Marooned" (ONW2-08).


Marooned
ONW2-08, APLs 2-8, continuous two round Regional scenario by Keith McAleer
The message reads, "I have news about the sword we liberated from the Brotherhood last year. I'll be in Zinos, at Sotillion's Net, where we first met, on the 10th of Wealsun. Your friend, Cordo Ghent."
RPGA database entry - Nyrond website review
Second part of the "Legacy of Chert" series, sequel to "Memento" (ONW2-07).




The Prophet
ONW3-01, APLs 2-10, one round Regional scenario by Paul Looby
A village in peril. Women and children missing, the captives of the Brotherhood. Who can save them from the forces of oppression?
RPGA database entry - Nyrond website review
First part of the "Prophecies and Portents" series, sequel to "Escape From Scant" (ONW1-01), prequel to "Pyrtura" (ONW3-02) and "For Want of a Nail" (ONW3-06). This scenario counted as Military Service for members of the Military of Rebellion Metaorgs.


Pyrtura
ONW3-02, APLs 2-8, one round Regional scenario by Stuart Kerrigan
Pyrtura - "Fiery Destiny" in Ancient Suloise. Sornhill is ablaze, its streets run red with flame and blood. Who is set on destroying the town, and why?
RPGA database entry - Nyrond website review
Second part of the "Prophecies and Portents" series, sequel to "Escape From Scant" (ONW1-01) and "The Prophet" (ONW3-01), prequel to "To Kill a Kesh" (ONW3-07) and "Traitor's Road" (COR3-13). Also a sequel of sorts to "To Hunt A Traitor" (ONW2-05) and "Trouble at Mill" (ONW2-03).


Glaives Gathering
ONW3-03, APLs 4-10, one round Regional scenario by Stuart Kerrigan
The ascension of Duke Gellen Cadwale to the office of Glaive Superior is imminent. Will the future of the Order be affirmed with the installation of the new Glaive Superior or will the shadowy hand of the Traitor of Scant make a final play to destroy the Order of the Golden Sun?
RPGA database entry - Nyrond website review
Third part of the "Knights of the Splintered Sun" series, sequel to "Blazing Banner" (ONW2-06).


Shadow on the Storm
ONW3-04, APLs 2-10, one round Regional scenario by Tom Moore
It is storm season in Sornhill. Mighty Procan vents his wrath upon land and sea and the works of mortal men. Upon the wings of the tempest come intrigue, treachery and murder.
RPGA database entry - Nyrond website review
The Regional Interactive scenario "A Race Through Dark Places" (ONWS3-03) is a prelude to this scenario.


To Hell and Back
ONW3-05, APLs 2-12, continuous two round Regional scenario by Steve Pearce
A personal invite to take to the seas was given but with little clue as to where. Your ship awaits. The prospect is a clue to the fate of the Disappeared and continuance of vengeance for the Farmers. As you walk the gangplank of the Resplendent, the half-euroz captain looks at you and whispers, "Last chance to walk away. We sail for Hell."
RPGA database entry - Nyrond website review
Third part of the "Remember the Farmers" series, sequel to "Rest in Peace" (ONW2-04), planned to be a prequel to the Onnwal Regional scenario "Their Trade is Treachery" which was never completed or released.
There is some additional teaser text for the scenario available here. This scenario is set in the Hell Isles (also known as the Hezarin Isles). There is also an adventure summary of this scenario written by Steve Pearce.


For Want of a Nail
ONW3-06, APLs 2-12, one round Regional scenario by Paul Looby
The orcs of the Pomarj ravage the land. Onnwal is in flames and a key agent of the Free State has gone missing behind enemy lines. Her fate, and that of Onnwal, lies in your hands.
RPGA database entry - Nyrond website review
Sequel to "The Prophet" (ONW3-01). This scenario counted as Military Service for members of the Military of Rebellion Metaorgs.


To Kill a Kesh
ONW3-07, APLs 6-12, continuous two round Regional scenario by Stuart Kerrigan & Creighton Broadhurst
Events are in motion and the time of the Enemy is almost now. It is time for that which was lost, the dearest star of the storms, to be found, time for a journey from the desperate ramparts of the free into the darkest flames of the Oerth.
RPGA database entry - Nyrond website review
Third part of the "Prophecies and Portents" series, sequel to "Pyrtura" (ONW3-02), prequel to "The Hills Are Alive..." (ONW4-02) and "The Tal Marith" (ONWS5-06J). It is strongly recommended, though not absolutely required, that you should have played "The Hidden Fortress" (COR3-01), "Traitor's Road" (COR3-13), "To Hunt a Traitor" (ONW2-05) and "Escape From Scant" (ONW1-01) before playing this module.




Prisoners of War
ONW4-01, APLs 2-12, one round Regional scenario by Paul Looby
Not all enemies of Onnwal die upon the battlefield. Some are captured and some surrender to the forces of the Free State. What happens to those who survive battlefield "justice"? You are about to find out.
RPGA database entry - Nyrond website review
This scenario is set in the environs of Silvervale - the lands of Baron Halshas Geldrenn.


The Hills Are Alive...
ONW4-02, APLs 6-12, one round Regional scenario by Stuart Kerrigan
A diplomatic situation in the Headlands means that the Church of Jascar requires your aid.
RPGA database entry - Nyrond website review
Fourth part of the "Prophecies and Portents" series, sequel to "To Kill a Kesh" (ONW3-07) and "To Hunt a Traitor" (ONW2-05), prequel to "The Tal Marith" (ONWS5-06J).


The Greatest Enemy
ONW4-03, APLs 2-12, one round Regional scenario by Andy MacPhee, Jeny MacPhee & Stuart Kerrigan
Stalemate in Onnwal. While exhausted armies on both sides in the unending war for the Dragonshead draw breath, plots multiply in shadow and deepest night. In times such as this, a single slip, a single move can break the deadlock. The pieces are in motion, but to what end?
RPGA database entry - Nyrond website review
This scenario contains some of the same NPCs as "Pyrtura" (ONW3-02) so playing that scenario first is recommended but by no means required. This scenario is particularly recommended for members of the Military of Rebellion Metaorgs.


Return to Bigby's Modest Home
ONW4-04, APLs 2-10, one round Regional scenario by Andy MacPhee, Jeny MacPhee & Stuart Kerrigan
Subtle and quick to anger - such is the way of wizards. So what do you do when two come asking that you retrieve something left behind by their old master? There is a town house in Halmarn, on the outskirts of Scant. It once had a famous owner, and was full of wondrous magics and strange sights. Its secrets were safe... until now.
RPGA database entry - Nyrond website review
This scenario contains some of the same NPCs as ONW2-06 Prelude "Pilgrims in an Unholy Land", so having played that scenario is recommended but by no means required.


March on Gullhaven
ONW4-05, APLs 4-14, one round Regional scenario by Iain Reid
A highly secret mission for the Free State to strike hard into Brotherhood territory. Steely nerves are asked for, along with prowess, skill, loyalty and the ability to work with others. Do you fit the bill?
RPGA database entry - Nyrond website review
This scenario counts as Military Service for members of the Military of Rebellion Metaorgs.
See the News page on the Living Onnwal website for an errata to this scenario's AR (1st March 2005).
Laura has written a review of this scenario.


A Strange Sacrifice
ONW4-06, APLs 2-8, continuous two round Regional scenario by Michael Cooney & Paul Looby
While the war against the Scarlet Sign rages in the west, something stirs in the Silvervale. Under the shadows of the Headlands strange tidings come to trouble the lands of the Geldrenns.
RPGA database entry - Nyrond website review
This scenario is set in the environs of Silvervale - the lands of Baron Halshas Geldrenn.




A Crisis Of Faith aka When Thegns Go Wrong
ONW5-01, APLs 4-12, one round Regional scenario by Alasdair Coutts & Andy MacPhee
As the Free State of Onnwal prepares for a final confrontation with the Scarlet Brotherhood, it needs allies. Who better than the enduring Dwur of the Headlands? Or do they perhaps have troubles of their own?
Official listing & download - RPGA database entry - Nyrond website review
You can read more about the Dwur of Onnwal here on the Onnwal website.


The Rescue
ONW5-02, APLs 2-12, one round Regional scenario by Thomas Ian Smith & Thomas Ralph
In all the years of the Brotherhood occupation many have been slain, but a worse hurt are those who have been enslaved, sold, or worse - simply disappeared. Milos Feralen of Sornhill knows where some are, can you help him get them back?
Official listing & download - RPGA database entry - Nyrond website review
This scenario cannot be played by anyone with the "Favour of Rary" from "To Kill a Kesh" (ONW3-07). There is a Regional Interactive scenario, "For The Rescue" (ONWS5-03), available as a prequel to this scenario.
You can read more about the Storm Isles here on the Onnwal website.
See this message to the Living Onnwal Yahoo!Group for a clarification of this scenario's AR and the LGDMs Yahoo!Group for the author's unofficial scenario errata document.


The Unplumbed Depths
ONW5-03, APLs 4-12, continuous two round Regional scenario by R. Michael Hinds
The push towards the liberation of Scant continues. Great deeds must be done to ensure the success of the Free State. The dark, unnatural horrors contained within the confines of Obelstone Keep wait to be conquered.
Official listing & download - RPGA database entry - Nyrond website review
This scenario counts as Military Service for members of the Free State Military Regional Metaorgs.
You can read more about Obelstone Keep here on the Onnwal website.
Third part of the "Liberation of Scant" series, sequel to "The Message" (ONWS5-02), prequel to "Beacon In The Night" (ONWS5-05A), "Beheading Halmarn" (ONWS5-05B) and "Seas Alive" (ONWS5-05C), the Regional Special scenarios run at GenConUK as the first round of the assault on Scant. At the Excaliber 2005 convention (and only at that convention) this scenario was run as a sequel to the Regional Special scenarios "The Subservient Serpent" (ONWS5-04A) and "To Obelstone By Shore & Sword" (ONWS5-04B).


The Truth in Music
ONW5-04, APLs 2-12, one round Regional scenario by Luke Pitcher
News seeps from the Storm Coast of forbidden secrets, a Suel priestess, and raids by the walking dead. The authorities at Sornhill are prepared to pay the piper. But who is really calling the tune?
Official listing & download - RPGA database entry - Nyrond website review
This scenario is particularly recommended for learned sages and entertaining performers. This scenario cannot be played by anyone with the "Favour of Rary" from "To Kill a Kesh" (ONW3-07). You can read more about the Storm Coast here on the Onnwal website.
The encounter maps were accidentally omitted from the scenario, but are available as compressed JPG scans of the author's hand-drawn originals in a password-locked zip file in the LGDMs and living-onnwal Yahoo!Groups.




Screams of the Damned
ONW6-01, APLs 6-12, continuous two round Regional scenario by Stuart Kerrigan
Two wars waged in Onnwal. Not only are the shores of the Dragonshead soaked with the blood of the nations of Onnwal and Shar, but now the Flan tribes of the Headlands are at war, with a malevolent and ancient evil manipulating matters. Could this new threat be the Enemy of which Tarnedas has spoken? You shall soon hear the maddening screams within the Hills once more.
Official listing & download - RPGA database entry - Nyrond website review - Onnwal website listing
An epic and dangerous scenario. Characters with the "Favour of Rary" from "To Kill a Kesh" (ONW3-07) may attempt to play this scenario at their own risk. Sixth part of the "Prophecies & Portents" series, sequel to "The Prophet" (ONW3-01), "Pyrtura" (ONW3-02), "The Traitor's Road" (COR3-13), "To Kill A Kesh" (ONW3-07), "The Hills Are Alive" (ONW4-02) and "The Tal Marith" (ONWS5-06J).





Metaregional Scenarios

TSS3-01 - TSS3-02 & TSS3-03 - TSS3-04 - TSS3-05 - TSS3-06 - TSS3-07 - TSS3-08
TSS4-01 - TSS4-02 - TSS4-03 - TSS4-04 - TSS4-05 - TSS4-06 - TSS4-07
TSS5-01 - TSS5-02 - TSS5-03 - TSS5-04 - TSS5-05
ESA6-01 - ESA6-02 - ESA6-03 - ESA6-04 - ESA6-05


Stonecunning
TSS3-01, APLs 2-8, set in Irongate and the Iron Hills, one round Metaregional scenario by Pierre van Rooden
Six years ago, the home of Valthen Stoneheart in the Iron Hills was razed by a small band of invaders; little has since been heard or seen in the region of his lair... Now, a ship of the Scarlet Sign has been spotted near the Azure Coast. What has peaked the interest of the Brotherhood? And what will be the consequences for the Iron League? It's for the heroes to find out... without getting caught!
RPGA database entry - Nyrond website review
First part of the "Trust or Treason" series, prequel to "The Verdant Trail" (TSS4-01).


Legacy of Madness
TSS3-02 & TSS3-03, APLs 2-10, set in Ahlissa, continuous two round Metaregional scenario by Creighton Broadhurst
From once-proud Rauxes rises a dark legacy gifted to Ahlissa by Ivid himself. A missing peasant girl last seen in the dreary village of Barllich draws our heroes into the machinations of one whose vengeance is eternal. Ahlissa’s fate hangs in the balance by the banks of the Arisum, awaiting Istus knows what...
RPGA database entry part 1 & part 2 - Nyrond website review
First part of the "Shadows of Empire" series.


The Glory of Times Past
TSS3-04, APLs 2-8, set in Innspa, one round Metaregional scenario by Dr. Nagel Rainer
A troupe of travelling entertainers come to the city of Innspa, preparing to re-enact some of the most important battles in Aerdy history in a thrilling spectacle. But someone in their number seems to be hunted by deadly assassins...
RPGA database entry - Nyrond website review
First part of the "Re-Enactment" series, prequel to "Cat's Grace" (TSS4-07).
Laura has written a review of this scenario.


For the Family's Honour
TSS3-05, APLs 2-8, set in Irongate & Onnwal, one round Metaregional scenario by Karl Goodjohn
A simple mission to carry a scroll from Irongate to Silvervale in Onnwal, but is anything ever simple when you have to travel through the Headlands and into Onnwal?
RPGA database entry - Nyrond website review
This scenario counted as an Onnwal War Company scenario.


The Prisoner
TSS3-06, APLs 2-10, set in Ahlissa, one round Metaregional scenario by Pieter Sleijpen
A night in the Hollow Highlands is disturbed by the sudden arrival of what appears to be an escaped slave, raving and delirious. Is he really what he seems or merely a lunatic on the run? What events will be set into motion by his appearance and who are "the others" of which he speaks?
RPGA database entry - Nyrond website review
First part of the "Broken Chains" series, prequel to "Crossfire" (TSS4-04).


The Lance of Osson
TSS3-07, APLs 2-10, set in Ahlissa & Medegia, one round Metaregional scenario by Andy MacPhee, Jeny MacPhee & Stuart Kerrigan
An item of power once wielded by Commondant Osson of Almor surfaces. It is sought by many, but will you find it? Your decisions may shake the very foundations of the lands of Old Aerdy.
RPGA database entry - Nyrond website review
This scenario counts as an Onnwal War Company scenario.


Prisoners of the Calling Mines
TSS3-08, 1st level PCs only, set in Ahlissa, one round Metaregional Introductory scenario by Creighton Broadhurst
Unknown voices echo through the tunnels and shafts of this damned place. You have survived seemingly for years; the constant work taking its heartless toll on your body and mind. When the chance for escape comes, though, will you be ready?
RPGA database entry - Nyrond website review
Intended for new PCs, but also playable by any 1st level PCs. Characters who had played before lost all money and equipment and at least 4 TUs. New characters started with no equipment. All characters received extra gold at the end of the scenario with which to buy starting equipment, and wizards could purchase a spellbook (containing all zero level spells and six first level spells of their choice) at the end of the scenario.




The Verdant Trail
TSS4-01, APLs 2-10, one round Metaregional scenario by Pierre van Rooden & Wouter Scheepe
A dangerous criminal is on the run and you have just been hired to bring him in. Can you prevent his escape into the wilds and find him before others do?
RPGA database entry - Nyrond website review
Set in Sunndi, the Principality of Naerie & the Vast Swamp. Second part of the "Trust or Treason" series, sequel to "Stonecunning" (TSS3-01), prequel to "Ten Minutes" (TSS5-01). Also a sequel to the Sunndi Regional scenario "United We Stand" (SND2-01).
You can read more about Sunndi here on the Sunndi website and more about the Principality of Naerie here on the Naerie website.


Blood Money
TSS4-02, APLs 2-12, set in the Iron Hills & Ahlissa, one round Metaregional scenario by James Zwiers
Gold is the curse of man and the lifeblood of civilisation. Greed can overwhelm even the best of people. A caravan master needs your help on the road from Irongate to the Windmarch, but can you avoid the lure of blood money, or will you succumb as others before you to its siren call?
RPGA database entry - Nyrond website review
This scenario has an optional extra section which costs 1 additional Time Unit.


Woodland Trail
TSS4-03, APLs 2-14, set in Sunndi & the Glorioles, one round Metaregional scenario by Rob Wills
Following the recent agreements between Ahlissa and its neighbours, on the matter of combined defence and trade, a convocation of trading organisations from Onnwal, Ahlissa and Sunndi has been arranged to take place in Pitchfield, Sunndi. You are in attendance at this meeting and find yourselves called upon to take a long walk into the Dwur Kingdom of Glorvardum. A land of which you know not enough, with a guide you do not trust, a dog you do not like the smell of, on a task which everyone else has proclaimed to be of utmost importance. But you might be forgiven for thinking: Can 'he' not just get another squire?
RPGA database entry - Nyrond website review
You can read more about Ahlissa and the Naerie Compact here on the Living Greyhawk website, more about the Glorioles here on the Living Greyhawk website and more about Glorvardum here on the Living Greyhawk website.


Crossfire
TSS4-04, APLs 4-10, set in the Calling Mines of Ahlissa, one round Metaregional scenario by Pieter Sleijpen
News of those caught by the Great Kingdom during the Greyhawk Wars still being enslaved within Ahlissa has spread like wildfire. A cry of outrage was heard from the citizens of the Iron League nations. In reaction, the Overking promised to release all former prisoners of war, starting with those still kept at the Calling Mines. Diplomats are sent, but they need guards. Are you up to the task?
RPGA database entry - Nyrond website review
Second part of the "Broken Chains" series, sequel to "The Prisoner" (TSS3-06). Also recommended for characters who have played "Prisoners of the Calling Mines" (TSS3-08).
You can read more about the United Kingdom of Ahlissa here on the Splintered Suns website.


A Private Little War
TSS4-05, APLs 6-12, set in Dullstrand, one round Metaregional scenario by Martin Jennings
Tensions between various factions have boiled over in Dullstrand City; the only problem is that the factions happen to be those supposed to uphold the laws and rules not break them. Someone is needed to sort out the mess and the Masters of Dullstrand put out a call for help.
RPGA database entry - Nyrond website review


Wind Reaping
TSS4-06, APLs 4-12, set in Sunndi on the edge of the Vast Swamp, one round Metaregional scenario by Maya Deva Kniese
Bullywugs. Wastrians. Enemies so despised in Sunndi, the law itself allows them to be shot on sight. Skulking in the Vast Swamp, they dream of the day all non-humans are eradicated from the face of the Oerth. Until now. Now, they move...
RPGA database entry - Nyrond website review
Second part of the "When The Wind Blows" series, sequel to the Sunndi Regional scenario "Harvest Time" (SND3-01), prequel to "Seeds" (TSS5-02).
You can read more about Sunndi here on the Sunndi website.


Cat's Grace
TSS4-07, APLs 4-10, set in the Principality of Naerie on the edge of the Iron Hills, one round Metaregional scenario by Rainer Nagel
You are called on by some old acquaintances. The Aerdy Re-Enactment Company, famous for their recreation of important battles in Aerdy history, has gone missing somewhere to the south deep in Ahlissan territory. Rumour has it that this is only the beginning of a rebellion against the rule of Overking Xavener. You are to go there and bring them back - before the Ahlissan army does the job for you...
RPGA database entry - Nyrond website review
Second part of the "Re-Enactment" series, sequel to "The Glory of Times Past" (TSS3-04). There is a brief summary of this scenario at the end of the Retired Scenarios document available here on the Naerie website.
You can read more about the United Kingdom of Ahlissa here on the Splintered Suns website.




Ten Minutes
TSS5-01, APLs 2-12, one round Metaregional scenario by Pierre van Rooden & Wouter Scheepe
A prisoner holding a secret leads you to a place that was once the site of a hideous crime, in search for a man long dead. As thunder rolls and rain starts falling, the shadows in the darkness move to welcome you... to Alymport.
Official listing & download - RPGA database entry - Nyrond website review
This scenario has an optional extra section which costs 1 additional Time Unit. Set in Naerie. Third part of the "Trust or Treason" series, sequel to "Stonecunning" (TSS3-01) and "The Verdant Trail" (TSS4-01), prequel to "Shattered" (ESA6-02). There is a brief summary of this scenario at the end of the Retired Scenarios document available here on the Naerie website.
You can read more about the Principality of Naerie here on the Naerie website.


Seeds
TSS5-02, APLs 4-14, continuous two round Metaregional scenario by Maya Deva Kniese
The bullywugs threaten to overrun Sunndi, and its people cry out for help as the followers of the Toad God lead the murderous amphibians in an unholy war against everything not pure human. But are religious zeal and a desire to kill anything that moves all there is to it? Come to Sunndi and find out.
Official listing & download - RPGA database entry - Nyrond website review
Set in Sunndi and the Menowood. Third part of the "When The Wind Blows" series, sequel to the Sunndi Regional scenario "Harvest Time" (SND3-01) and "Wind Reaping" (TSS4-06), prequel to "Storm Harvest" (COR7-07). A dangerous investigative fairytale. This scenario is extremely dangerous (playing down with a strong party is highly recommended) and tends to a long playing time.
You can read more about Sunndi here on the Sunndi website.


The Medegian Job
TSS5-03, APLs 4-14, one round Metaregional scenario by Luke Pitcher
Finding a book for a scholar in Rel Deven. An easy enough task, one might think. But the book is in Mentrey, once capital of shattered Medegia. And the shadows of the Greyhawk Wars fall long and dark upon your venture...
Official listing & download - RPGA database entry - Nyrond website review
Set in Rel Deven (Ahlissa) & Mentrey (Old Medegia). See the LGDMs Yahoo!Group for a comprehensive unofficial errata document for this scenario.


The Sun & The Nightingale
TSS5-04, APLs 4-10, one round Metaregional scenario by Nick Silverstone & Sampo Haarlaa
The strength of Ahlissa rests in the hands of the Great Guildmaster and his formidable merchant vessels. Sometimes these ships have more than bounty of Ahlissa in them and trouble ensues. Now a merchant is dead, his secrets with him but some loose ends remain...
Official listing & download - RPGA database entry - Nyrond website review
An investigative scenario set in Trennenport (Ahlissa). You can read more about the United Kingdom of Ahlissa here on the Splintered Suns website. There is a summary of this scenario at the end of the Retired Scenarios document available here on the Naerie website.


Midsummer Nightmare
TSS5-05, APLs 8-14, one round Metaregional scenario by Pieter Sleijpen & Simone van de Stadt
There are not many reasons for a celebration in Sunndi, but the Hollow Highlanders are not about to let the outside world disrupt their traditions. When it is time for the Clanmoot, it is time for a Clanmoot, especially since one is only held once every five years. Still, in dangerous times, one needs skilled guardians and who better to select then adventurers?
Official listing & download - RPGA database entry - Nyrond website review
Set in the Hollow Highlands. This scenario is closely related to the events described in "Crossfire" (TSS4-04), but the two scenarios can easily be played independently of one another. This is an adapted version of the Sunndi Regional Special "A Midsummer Nightmare"; people who played that special cannot play this scenario.




Knife's Edge
ESA6-01, APLs 4-12, one round Metaregional scenario by Pieter Sleijpen
The treaty of Nonzfyr holds promise of much needed peace between Sunndi and Ahlissa, but a piece of paper is only worth as much as the people that enforce its contents. Tensions run high, and trust low. Is a murder in the Hollow Highlands the spark that burns the agreement to a crisp, or do calmer minds prevail?
Official listing & download - RPGA database entry - Nyrond website review
An investigative scenario set in the Hollow Highlands. Fourth part of the "Broken Chains" series, sequel to "The Prisoner" (TSS3-06), "Crossfire" (TSS4-04) and "Midsummer Nightmare" (TSS5-05), prequel to "Head or Tails" (ESA7-04).


Shattered
ESA6-02, APLs 2-12, one round Metaregional scenario by Pierre van Rooden
Once, Crystal Castle was the centre for music and art, a memorial to all the great achievements of man. A masterpiece of architecture, it was one of the wonders of the Great Kingdom. Now it lies in pieces, and within its ruins only sorrow awaits.
Official listing & download - RPGA database entry - Nyrond website review
This scenario is set in New Keep in Sunndi. Fourth part of the "Trust or Treason" series, sequel to "Stonecunning" (TSS3-01), "The Verdant Trail" (TSS4-01) and "Ten Minutes" (TSS5-01).
You can read more about Sunndi here on the Sunndi website.


River to the Sea of Choices
ESA6-03, APLs 2-8, one round Metaregional scenario by Grant Featherstone
The revenue brought in by gemstones panned from the River Thelly is vital in the maintenance of the war-damaged city walls and defences of Nulbish. The Royal Guild of Merchants need guards to protect a keelboat full of grain and gemstones destined to be sold at Kalstrand for the Windmarch fair. The Ahlissan army after all routed many bands of outlaws and humanoid tribes during the recent campaign around Wyverntor, and these are desperate for coin and food.
Official listing & download - RPGA database entry - Nyrond website review
Set in Ahlissa on the Thelly River. [Webmeister's Note: This is an extremely broken dangerous scenario, playing down with a strong full party is advised.]


Gift of the Tempest
ESA6-04, APLs 2-10, one round Metaregional scenario by Pieter Sleijpen
Taking shelter from a storm in the village of Montesser, the adventurers awake to find that more than seaweed is being washed ashore by the tide...
Official listing & download - RPGA database entry - Nyrond website review - NMR6-05 Nyrond website review
Set in Medegia, or playable as NMR6-05 set in Ratik. If played within the Splintered Suns Metaregion this scenario counts as a standard Splintered Suns Metaregional, if played within the Nyrond Metaregion this scenario counts as a standard Nyrond Metaregional. First part of the "Terrors of the Deep" series, prequel to "The Wake of the Tempest" (ESA7-03). Not suitable for those with a dislike for the ocean, nor for centaurs (especially Large centaurs).


Point of View
ESA6-05, APLs 2-8, one round Metaregional scenario by Sampo Haarla
Since 590CY, the Ahlissans have worked to build a fortification to guard the Adder's Pass that separates Principality of Naerie from the Kingdom of Sunndi. The work is nearing completion but acts of sabotage have hindered the progress. Perhaps you can discover what is really going on?
Official listing & download - RPGA database entry - Nyrond website review
Set in the Principality of Naerie. Recommended for groups of adventurers who do not have conflicting loyalties.





Adaptable Scenarios

ADP1-04 - ADP1-05 - ADP1-06 - ADP1-07 - ADP1-08 - ADP1-09 - ADP1-10 - ADP2-01 - ADP2-02


What Lies Beneath
ADP1-04, APLs 2-6, one round Adaptable scenario by Neil Ikerd
The characters arrive in a small town to find an elaborate funeral where the guest of honour is staked and beheaded by villagers reeking of garlic. The graveyard is overrun by who knows what kind of evil, and the last troupe to try cleansing the graveyard all mysteriously disappeared.
RPGA database entry - Nyrond website review
First part of the "Dark Stranger" series, prequel to "Descent Into Darkness" (ADP2-01).


Festival Knight
ADP1-05, APLs 2-4, one round Adaptable scenario by Brian Hudson
It's the Festival of the Fallen Knights! There'll be games, food, drink and a morbid parade as the Flanaess remembers those who died to save it. Keep an eye out, though, you never know which monsters are simply wearing masks and which are all too real.
RPGA database entry - Nyrond website review


Snake in the Grass
ADP1-06, APLs 2-4, one round Adaptable scenario by Kim Winz
Bandit activity is on the rise, and a traitor may be hiding somewhere in the city. You are asked to find him discreetly before he can disappear again.
RPGA database entry - Nyrond website review


Afternoon Outing
ADP1-07, APLs 2-4, continuous two round Adaptable scenario by Eric Price
It seemed like just another way-stop at the tail end of the caravan trail, but when the locals began to tell tales of disappearances and phantoms haunting the hills you changed your mind - this sleepy hamlet is more than just a wagon stop. Are the hills haunted? Are demons stealing away the farmer folk who make their living on the fringes of the settlement? It may just take an afternoon outing to get to the bottom of the strange happenings.
RPGA database entry - Nyrond website review


A Plea From Beyond the Grave
ADP1-08, APLs 2-4, one round Adaptable scenario by Nicholas Tulach
A poor, lost soul is locked away from his final peace. His efforts to avenge his family's deaths have cost him his life, and now he must haunt his tower until he can achieve a symbolic victory over his murderers. Can you free him from his torment?
RPGA database entry - Nyrond website review
First part of the "Your Worst Nightmare" series, prequel to "Scent of a Demon" (ADP2-02).


Sinkhole
ADP1-09, APLs 2-8, one round Adaptable scenario by Christopher Jensen
Rumours have spread across the land of buried treasures found on an old widow's estate. They say that there are gems just lying in a sinkhole for the taking. It can't be that easy, can it?
RPGA database entry - Nyrond website review


An Evil Morning
ADP1-10, APLs 4-6, one round Adaptable scenario by Michael Adamson
Merchants have gone missing at an alarming rate. Rumours abound of vampires and devils; others say that a murderous minion of Ivid V or Iuz is trying to make a name for itself by squeezing the life-blood from the city. Will adventurers succeed where city authorities seem only to bumble?
RPGA database entry - Nyrond website review



Descent into Darkness
ADP2-01, APLs 4-8, one round Adaptable scenario by Neil Ikerd
Undead are attacking farmsteads. The farmers speak of a mysterious Man in Black. A crippled wizard seeks the party's help in recovering a family heirloom from the bottom of a wartime resistance base. What evil lies within the old base, and can you survive it?
RPGA database entry - Nyrond website review
Second part of the "What Lies Beneath" series, sequel to "What Lies Beneath" (ADP1-04).


Scent of a Demon
ADP2-02, APLs 4-8, one round Adaptable scenario by Nicholas K. Tulach
Hot on the trail of Nzevorikin, you are called upon to investigate some hideous crimes. Can you follow the trail of carnage and root out the unspeakable presence in town?
RPGA database entry - Nyrond website review
Second part of the "Your Worst Nightmare" series, sequel to "A Plea From Beyond the Grave" (ADP1-08), prequel to "Plague of the Third Season" (COR2-12).




Core Scenarios

COR1-01 - COR1-02 - COR1-03 - COR1-04 - COR1-05 - COR1-06 - COR1-07 - COR1-08 - COR1-09
COR2-01 - COR2-02 - COR2-03 - COR2-04 - COR2-05 - COR2-06 - COR2-07 - COR2-08 - COR2-09 - COR2-10
COR2-11 - COR2-12 - COR2-13
COR3-01 - COR3-02 - COR3-03 - COR3-04 - COR3-05 - COR3-06 - COR3-07 - COR3-08 - COR3-09 - COR3-10
COR3-11 - COR3-12 - COR3-13 - COR3-14 - COR3-15 - COR3-16 - COR3-17 - COR3-18 - COR3-19
COR4-01 - COR4-02 - COR4-03 - COR4-04 - COR4-05 - COR4-06 - COR4-07 - COR4-08 - COR4-09 - COR4-10
COR4-11 - COR4-12 - COR4-13 - COR4-14 - COR4-15 - COR4-16 - COR4-17 - COR4-18 - COR4-19
COR5-01 - COR5-02 - COR5-03 - COR5-04 - COR5-05 - COR5-06 - COR5-07 - COR5-08 - COR5-09 - COR5-10
COR5-11 - COR5-12 - COR5-13 - COR5-14 - COR5-15 - COR5-16 - COR5-17 - COR5-18 - COR5-19 - COR5-20


Dragon Scales at Morningtide
COR1-01, APL 2, one round Core scenario by Sean Reynolds
Strange black currents and droves of beached fish are being linked to a strange new cult in the city of Greyhawk. Are the cultists responsible, or just part of a larger danger?
RPGA database entry - Nyrond website review


The Reckoning
COR1-02, APLs 2-4, one round Core scenario by John Richardson & Sean Flaherty
A local merchant asks you to make a simple trip to retrieve an heirloom from his family farm just north of the City of Greyhawk, in the Cairn Hills. What awaits is more than you had bargained for.
RPGA database entry - Nyrond website review
First part of the "Brendingund Saga" series, prequel to "Brendingund's Bride" (COR1-05).


River of Blood
COR1-03, APL 2, one round Core scenario by Erik Mona
The Millstream runs red with the blood of the abducted children of Greyhawk's lower class, triggering memories of a crisis thought averted long ago.
RPGA database entry - Nyrond website review
First part of the "Absolute Power" series, prequel to "As He Lay Dying" (COR2-01).


Fires of the Storm Tower
COR1-04, APLs 2-4, one round Core scenario by Sean Reynolds
While on a ship from the City of Greyhawk to Gryrax in the Principality of Ulek, you are blown off course by a freak storm and stranded on the shores of the Pomarj. While the sailors do emergency repairs, you search for an important passenger missing since the shipwreck.
RPGA database entry - Nyrond website review


Brendingund's Bride
COR1-05, APLs 2-4, continuous two round Core scenario by John Richardson & Sean Flaherty
A servant of the merchant Auldon Brendingund tells you he needs a few adventurers to accompany Auldon on a trip to meet his new wife. It will be a short walk to Hardby, an entertaining feast, and easy money. What could possibly go wrong?
RPGA database entry - Nyrond website review
Second part of the "Brendingund Saga" series, sequel to "The Reckoning" (COR1-02), prequel to "Brendingund's Blood" (COR1-07).


The Forbidden Choice
COR1-06, APLs 2-4, one round Core scenario by Chris Tulach & Jason Bulmahn
Missing for hundreds of years, the shattered remains of this ancient olven chest are now yours but the contents are missing. Why is this relic so important that Iuz and his minions would take interest in it?
RPGA database entry - Nyrond website review
First part of the "Forbidden Choice" series, prequel to "Forgotten Echoes" (COR2-10).


Brendingund's Blood
COR1-07, APLs 2-4, one round Core scenario by John Richardson & Sean Flaherty
Auldon Brendingund needs you to assist him again. This time his wife has given birth to an "unexpected" child and he seeks your help to find the father.
RPGA database entry - Nyrond website review
Third part of the "Brendingund Saga" series, sequel to "The Reckoning" (COR1-02) and "Brendingund's Bride" (COR1-05), prequel to "Brendingund's Brood" (COR2-02).


The Future's Bright
COR1-08, APLs 2-4, one round Core scenario by Creighton Broadhurst
Shipwrecked on the coast of the Bright Desert you locate the remains of another shipwreck that can be used to repair your own craft. Unfortunately the crew of this first vessel all seem to have died in some horrible fashion.
RPGA database entry - Nyrond website review
First part of the "Sins of Ages Past" series, prequel to "The Hidden Fortress" (COR3-01).


Swamp Things
COR1-09, APLs 2-4, one round Core scenario by Bruce Paris
Dark slithering denizens of muck and despair threaten a once peaceful druid's domain, now in the midst of its own political upheaval.
RPGA database entry - Nyrond website review




As He Lay Dying
COR2-01, APLs 4-10, set in the Domain of Greyhawk, continuous two round Core scenario by Erik Mona
The assistant to an ambassador from the Duchy of Urnst needs adventurers to transport her cousin's cursed corpse from the city of Greyhawk to their ancestral home in Leukish. She's hired a barge, complete with its superstitious crew, to carry the party from city to city, but the dangers of river travel and the spectre of an ancient curse will stand in the way of success.
RPGA database entry - Nyrond website review
Second part of the "Absolute Power" series, sequel to "River of Blood" (COR1-03), prequel to "Return to the Ghost Tower of Inverness" (CORS3-03).


Brendingund's Brood
COR2-02, APLs 2-8, set in the Free City of Greyhawk, one round Core scenario by Sean Flaherty & John Richardson
The merchant Brendingund needs your help again. It seems that his children have run away and need someone to bring them home.
RPGA database entry - Nyrond website review
Fourth part of the "Brendingund Saga" series, sequel to "The Reckoning" (COR1-02), "Brendingund's Bride" (COR1-05) and "Brendingund's Blood" (COR1-07), prequel to "The Final Reckoning" (COR2-09).


Amidst the Mists & Coldest Frosts
COR2-03, APLs 2-8, set in the Kingdom of the Fruztii, one round Core scenario by Dale Friesen
You undertake an expedition to the lands of the Frost Barbarians to secure a trade agreement with the Fruztii. While you dream of coming home richer, the only thing the barren landscape promises is a quick death for the unprepared or the stupid. And that was before the locals began falling prey to the supernatural killer that raids from the mist. Can you save the locals, secure the lucrative trade agreement and make it home alive?
RPGA database entry - Nyrond website review
This scenario has an optional extra section which costs one additional Time Unit.


Birthday Bash
COR2-04, APLs 4-12, set in Sterich, one round Core scenario by Kevin Freeman
Carnival time arrives in Istivin as the people celebrate a local landowner's birthday and everyone is invited! What fun and games await those who show up for the festivities?
RPGA database entry - Nyrond website review
First part of the "Gloom and Disunion" series, prequel to "Beneath the Veil" (COR2-05).


Beneath The Veil
COR2-05, APLs 2-12, set in Sterich, one round Core scenario by Steve Larkin
In the crumbling ruin of Istivin's west end lives a young boy who, if the stars don't lie, will either grow to become the greatest prophet of the god Celestian that Oerth has ever known or become the next foul tyrant of the age. Quested to retrieve the boy and bring him to the Plinth of the Conjunction in the Barrier Peaks, your adventure takes a dangerous turn at the very start. The boy has been kidnapped by a dangerous demon-worshipping cult.
RPGA database entry - Nyrond website review
Second part of the "Gloom and Disunion" series, sequel to "Birthday Bash" (COR2-04), prequel to "Assault on the Vault" (CORS3-01). This scenario has an optional extra section which costs one additional Time Unit.


Finder's Keepers
COR2-06, APLs 4-10, set in the Domain of Greyhawk, one round Core scenario by Matt Lovell & Chris Lindsay
One part earth, two parts flame, step into darkness where we all scream the same. It's a recipe for evil, but who wins the prize? Just step inside the door, and don't close your eyes.
RPGA database entry - Nyrond website review


Ashes Of Innocence
COR2-07, APLs 4-12, set in the Domain of Greyhawk, one round Core scenario by David Christ
Towns near the southern border of the Domain of Greyhawk City are being ravaged by fire. Rumours of people exploding into flames abound while talk of a creature of black flame becomes more common further east towards Safeton. The only link between the burnt towns so far is an old Raoan priest travelling towards the eastern horizon with a small boy. No one has caught up with them so far and even more strangely none have even dared to try to.
RPGA database entry - Nyrond website review
First part of the "To Serve the Greater Good" series, prequel to "Fury of a Cold Man's Heart" (COR3-03).


Echo
COR2-08, APLs 2-12, set in the Bright Lands, one round Core scenario by Matt Lovell & Chris Lindsay
Concerned by stories of the resurfacing of the Isles of Woe, Warnes Starcoat is sponsoring an expedition into the Brass Hills to explore a site called the Zochal. According to the Nesser Opuscule, only surviving fragment of a greater work attributed to Tzunk, the Zochal is an echo point for the planar confluence that infuses the once lost sunken isles. What does that mean? That is exactly what the Circle of Eight wants you to find out.
RPGA database entry - Nyrond website review
Second part of the "Ether Threat" series, sequel to "Isle of Woe" (CORS2-02), prequel to "Escape From Tenh" (COR2-11).


The Final Reckoning
COR2-09, APLs 2-12, set in the Domain of Greyhawk, one round Core scenario by Chris Lindsay & John Richardson
The church of Pelor in the Free City of Greyhawk needs help repairing the evil done by an ancient artifact and calls upon you. Will you help the church and, for one final time, the Brendingund family?
RPGA database entry - Nyrond website review
Fifth part of the "Brendingund Saga" series, sequel to "The Reckoning" (COR1-02), "Brendingund's Bride" (COR1-05), "Brendingund's Blood" (COR1-07) and "Brendingund's Brood" (COR2-02).


Forgotten Echoes
COR2-10, APLs 2-10, set in the Free City of Greyhawk & the Nyr Dyv, one round Core scenario by Jason Buhlman
A murdered scholar, an ancient map, and a sinister foe cloaked in death. A forgotten voice from the deepest recesses of the mind has returned. The vile whisper cackles "I am free" and with each passing moment it grows louder and louder.
RPGA database entry - Nyrond website review
Second part of the "Forbidden Choice" series, sequel to "The Forbidden Choice" (COR1-06), prequel to "Forlorn Memories" (COR3-11).


Escape From Tenh
COR2-11, APLs 2-10, set in the Duchy of Tenh, one round Core scenario by Jason Buhlman
Strange dark stones have been found in a series of caves in the south-western foothills of the Griff Mountains. If stories are true, these rocks have the same properties as the strange "ghost stones" brought back by treasure hunters who plundered the Isles of Woe. You have joined the rush of adventurers clamouring to get their hands on these useful items, but a strange event busts the war in Tenh wide open, as a new force swarms down from the hills, and a simple snatch-and-run excursion becomes a race to stay alive.
RPGA database entry - Nyrond website review
Third part of the "Ether Threat" series, sequel to "Isle of Woe" (CORS2-02) and "Echo" (COR2-08), prequel to "Into the Dying Lands" (COR2-13). This scenario has an optional extra section which costs one additional Time Unit.


Plague of the Third Season
COR2-12, APLs 6-10, set in Bone March, one round Core scenario by Nicholas K. Tulach
A friend has been captured. A madman is still on the loose. You have been deceived twice. But the third time's a charm.
RPGA database entry - Nyrond website review
Third part of the "Your Worst Nightmare" series, sequel to "A Plea From Beyond the Grave" (ADP1-08) and "Scent of a Demon" (ADP2-02).


Into The Dying Lands
COR2-13, APLs 2-10, set in the Duchy of Tenh, one round Core scenario by Jason Bulmahn & David Christ
A maimed slave and a pretentious scholar both beg for your assistance; one to retrieve a research subject while the other wishes you to rescue a family. Both roads lead to a place that none dare to go. Both roads lead to Tenh. Nothing is as it was, and nothing is as it seems.
RPGA database entry - Nyrond website review
Fourth part of the "Ether Threat" series, sequel to "Isle of Woe" (CORS2-02), "Echo" (COR2-08) and "Escape From Tenh" (COR2-11), prequel to "Return to the Isles" (COR3-02).




The Hidden Fortress
COR3-01, APLs 4-10, set in the Bright Lands, one round Core scenario by Creighton Broadhurst
A fragment of a doom-laden prophecy, a millennia old map and the sanity of a man long-rescued require you to return to the Bright Lands.
RPGA database entry - Nyrond website review
Second part of the "Sins of Ages Past" series, sequel to "The Future's Bright" (COR1-08), prequel to "The Frozen Spire" (COR4-16). Linked to the "Prophecies & Portents" Onnwal Regional series.


Return to the Isles
COR3-02, APLs 2-12, set in the Nyr Dyv, one round Core scenario by Chris Tulach
The eerie words of a decrepit seer lead you back to the mysterious Isles of Woe, now an ominous landmark of the mighty Nyr Dyv. Somewhere deep within this ancient dark tomb lies vital information concerning the destruction of Tenh and possibly the key to sparing other countries from a similar fate.
RPGA database entry - Nyrond website review
Fifth part of the "Ether Threat" series, sequel to "Isle of Woe" (CORS2-02), "Echo" (COR2-08), Escape From Tenh" (COR2-11) and "Into the Dying Lands" (COR2-13), prequel to "Sepulchre of the Wizard-King" (COR3-10).


Fury of a Cold Man's Heart
COR3-03, APLs 2-12, set in the Occupied Lands of Iuz, one round Core scenario by David Christ
Something has drawn the Old One's attention away from his war torn border dispute with Furyondy and an old Knight of Veluna seeks to gain advantage from it. An incursion into the heart of Iuz's domain has been assembled to seek an item to right an old wrong. The question lingers though, how many wrongs can be justified for the greater good?
RPGA database entry - Nyrond website review
Second part of the "To Serve the Greater Good" series, sequel to "Ashes of Innocence" (COR2-07), prequel to "A Man With Nothing" (COR3-08). Read the series update here on the WotC LG website.
Laura has written a review of this scenario.


By Cunning & Forced Cause
COR3-04, APLs 2-12, set in the Theocracy of the Pale, one round Core scenario by David Baker
You are asked to deliver a book to a wizard living in Longfield, a hamlet just within the borders of Theocracy of the Pale. Longfield is a quiet hamlet plagued by the legendary Swampwood Beast. The Beast's next target asks you to help defeat the evil creature. Your investigation may reveal how to send the Beast to the afterlife, or you may become its next victim.
RPGA database entry - Nyrond website review
You can read more about the Theocracy of the Pale here on the Theocracy of the Pale website.


Circle of Sin
COR3-05, APLs 2-12, set in the Free City of Greyhawk, one round Core scenario by Stuart Kerrigan
A dying cleric's words and a series of seemingly unrelated murders at every turn thrust you into a web of intrigue and conflict between two hostile religions in the Free City. You must solve them to confront an evil thought long defeated.
RPGA database entry - Nyrond website review


Witch Hunt
COR3-06, APLs 4-12, set in the Domain of Greyhawk, one round Core scenario by Theron Martin
"Ware the Old Ways, my son, and suffer not the servants of the Old Ones to live. Raise stake and flame, that their evil may be cleansed from the land in the fires of purity." The old admonition has been passed down for generations in Dunmarsh, but now has become manifest.
RPGA database entry - Nyrond website review
First part of the "Real Hero Blues" series, prequel to "The Real Hero Blues" (COR4-17).


Bridge Over Svartjet
COR3-07, APLs 4-12, unreleased one round Core scenario by Creighton Broadhurst, Stephen Radney-MacFarland & Tim Sech
RPGA database entry - Nyrond website review
Fourth part of the "Gloom & Disunion" series, sequel to "Birthday Bash" (COR2-04), "Beneath The Veil" (COR2-05) and "Assault On The Vault" (CORS3-01). Later rescheduled as COR5-10 but still not released.


A Man With Nothing
COR3-08, APLs 6-14, one round Core scenario by David Christ
Deceit in the College of Bishops, buried temples and priests of Iuz have turned what was once thought to be Rao's greatest triumph over the Old One into a sham. The Flight of Fiends, thought to have once banished thousands of devils and demons from the Flanaess, was just a ruse used by Iuz for some unknown purpose. Where is the third bishop? Where did the 303 devils go? Why would Iuz betray his own? These questions lead the adventurers into the darkest prison imaginable. Where the most horrid are held until the time of reckoning. There they meet a man with a small child who likes to play with string. A man the boy only calls 'Father'.
RPGA database entry - Nyrond website review
Third part of the "To Serve the Greater Good" series, sequel to "Ashes of Innocence" (COR2-07) and "Fury of a Cold Man's Heart" (COR3-03), prequel to "Full Circle to Oblivion" (COR4-07). Read the series update here on the WotC LG website.
Laura has written a review of this scenario.


Face Value
COR3-09, APLs 2-12, set in the Duchy of Urnst, one round Core scenario by Craig Hier
It seems that every time you head to the City of Greyhawk some sort of misadventure befalls you. This time seems to be different. Well, at least some of your travelling companions are. A group of pacifist monks joined your small band a few days back. They seemed quite pleased to have adventurers to travel with. You wonder if they are prepared for the adventure that you know must surely follow.
RPGA database entry - Nyrond website review
First part of the "Tome of Clarity & Mists" series, prequel to "The Letter" (COR4-08).


Sepulchre of the Wizard-King
COR3-10, APLs 6-12, set in the Shield Lands and the Empire of Iuz, continuous two round Core scenario by Jason Bulmahn & David Christ
Deep in the lands of the Old One is a tomb long forgotten. Sealed deep inside a labyrinth, behind powerful wards and terrible guardians, waits a guide to defeating the hordes of ether creatures infesting Tenh. Deep within the dungeon is part of the most powerful mage ever to walk the face of Oerth.
RPGA database entry - Nyrond website review
Sixth part of the "Ether Threat" series, sequel to "Isle of Woe" (CORS2-02), "Echo" (COR2-08), "Escape From Tenh" (COR2-11), "Into the Dying Lands" (COR2-13) and "Return to the Isles" (COR3-02), prequel to "Endgame" (COR3-12) and "Dust of the Dead World" (CORS3-02). Additional 2TU cost for those wishing to purchase the Keystone of Kilypsis.


Forlorn Memories
COR3-11, APLs 4-14, set in the Nyr Dyv, one round Core scenario by Chris Tulach & Jason Bulmahn
Choices of the past and echoes of the present, the future may make memories to resonate through all time. Deep beneath the waves, a terror sleeps no more. The dread voice returns, corrupting those who draw near it. Will it be released onto Oerth, or will it be put to a final rest?
RPGA database entry - Nyrond website review
Third part of the "Forbidden Choice" series, sequel to "The Forbidden Choice" (COR1-06) and "Forgotten Echoes" (COR2-10).


Endgame
COR3-12, APLs 6-14, set in the Duchy of Tenh, continuous two round Core scenario by David Christ & Jason Buhlman
The wheel turns and turns, from the doomed city of Vrenmii to the famed Isles of Woe. Through it all the heroes have faced adversity at every turn and somehow managed to come through. Now the end is in sight. After a long, exhaustive search you believe you have finally found the key that will lead you to what you need to defeat the Ethers. Unfortunately that path leads back to Tenh, to the hive of the enemy. Tools in hand, you go to put an end to the threat for once and for all. Yet there are other forces at play in this deadly game, some long forgotten.
RPGA database entry - Nyrond website review
Eighth part of the "Ether Threat" series, sequel to "Isle of Woe" (CORS2-02), "Echo" (COR2-08), "Escape From Tenh" (COR2-11), "Into the Dying Lands" (COR2-13), "Return to the Isles" (COR3-02), "Sepulchre of the Wizard-King" (COR3-10) and "Dust of the Dead World" (CORS3-02).


Traitor's Road
COR3-13, APLs 2-10, set in Hardby & the Bright Lands, one round Core scenario by Paul Looby
A lady in distress, but a diplomat, not a damsel. In the machinations of the great, the good and the not-so-good, appearances are not all that deceive.
RPGA database entry - Nyrond website review
Prequel to "To Kill a Kesh" (ONW3-07). Linked to the "Prophecies & Portents" Onnwal Regional series. It is recommended (but not required) that people play "Pyrtura" (ONW3-02) before playing this scenario.


Hunt for the Rogue
COR3-14, APLs 4-10, set in the Great Kingdom of Northern Aerdy, one round Core scenario by Rainer Nagel
Once every 289 years, the Great Modron March passes through the Multiverse. It touches Greyhawk in the Blemu Hills, in the Northern Kingdom of Aerdy. Usually, some modrons die. Usually, a few get left behind. Sometimes, the modrons come back for them. This time, they're coming in force, with the fate of an entire village being at stake.
RPGA database entry - Nyrond website review
First part of the "Blemu Hills" series, prequel to "Rings Within Rings" (COR5-07). Optional 1TU extra cost for divine spellcasters.


Nine Lives
COR3-15, APLs 2-10, set in the Free City of Greyhawk, one round Core scenario by Jason O'Gorman
Magic is such a wonderful thing. Its complexity challenges its students, its beauty dazzles the blooded, and its mystery impresses all. But one day in Greyhawk, magic shows its unpredictable side and unleashes something never before seen. One plea, one in need, one to bear witness, and six to complete the task. Nine lives intertwined for one day.
RPGA database entry - Nyrond website review


Lerara
COR3-16, APLs 2-16, set in the Yeomanry & Slerotin's Passage, one round Core scenario by Ron Lundeen
The fabled Passage of Slerotin leads deep beneath the Hellfurnace Mountains, rumored to hold mysteries and treasure. Your group has prepared for a cautious and perhaps lengthy expedition deep under the Flanaess. The town of Dark Gate is your last stop in civilisation before leaving on your sunless journey. As you approach Dark Gate, however, you see an ominous column of smoke reaching into the sky. And where there’s smoke...
RPGA database entry - Nyrond website review
First part of the "Sea of Dust" series, prequel to "And All Things Come to Dust" (CORS4-01).


When Orcs Attack
COR3-17, APLs 2-6, set in the Great Kingdom of Northern Aerdy, one round Core scenario by Chris Chesher
Welcome to the city of Eastfair, capital of the North Kingdom. Within its great granite walls, the people are safe from all that might harm them amongst the countryside. But what of the threats from within? There are children in trouble and the forces of good are greatly in the minority. You are needed to go into the countryside and rescue an orphanage. Sounds simple, right? It would have been. But, with one too many drinks and a fist fight with a human officer, one of the local orc regiments has gone on yet another drunken rampage. Now the population gets another first hand view of when orcs attack.
RPGA database entry - Nyrond website review
First part of the "Running with the Baatezu" series, prequel to "A Tiger? In Ahlissa?" (COR4-09).
Laura has written a review of this scenario.


Through Nature to Eternity
COR3-18, APLs 10-16, set in Geoff and on Celene, one round Core scenario by Mike Hinds
Recent discoveries in the Grand Duchy of Geoff point to a plot whose endpoint is so hideous the entire world of Oerth would be at stake. The Old Faith of Gyruff desperately require your intervention.
RPGA database entry - Nyrond website review
First part of the "Nature to Eternity" series, prequel to "A Wretched Soul" (COR4-13). This scenario is also a sequel to the Geoff Regional scenario "A Small-Knowing Soul" (GEO3-01).


Folly
COR3-19, APLs 2-12, set in the Free City of Greyhawk & the Northern Wastes, one round Core scenario by the Head Brothers
The mad priest Entropimus recently made a pilgrimage to the far northern wastes. He hasn't yet returned. His former adventuring companion Lebarat is now concerned he is up to no good. Lebarat invites you to help him investigate what has waylaid Entropimus in Folly, a town rumored to have been built by Entropimus' deity - Zagyg. This is going to be a wild ride.
RPGA database entry - Nyrond website review
Recommended especially for adventuring parties who had played together before. After playing this scenario you should have read the AR erratum here on the WotC LG website.
Laura has written a review of this scenario.




Shedding Scales
COR4-01, APLs 2-12, set in Keoland & the Rushmoors, one round Core scenario by Shawn Merwin
A knightly order dedicated to stopping a nameless evil, a mysterious sect of an ancient Suel goddess, and a diviner charged with undoing a diabolical ritual: these diverse forces struggle to end a threat in the cradle of the former Occluded Empire of the Whispered One. Is the danger confined to a backwater barony on the edge of the Rushmoors, or is something more at stake?
RPGA database entry - Nyrond website review
First part of the "Windows to the Serpent's Soul" series, prequel to "Dragon Lore Prophecies" (CORSP4-02), "Here There Be Dragons" (CORS4-02) and "Clipping Wings" (COR5-08).
There is some additional teaser text for the scenario available here. You can read more about Keoland here on the Keoland website. You can also read more about Keoland here on the Living Greyhawk website and more about the Knights of the Watch here on the Living Greyhawk website.
See the LG-news Yahoo!Group for two FAQ posts about this scenario's AR.


The Stone Man's Puzzle
COR4-02, APLs 6-10, set in Hardby & the Abbor Alz hills, one round Core scenario by Ron Lundeen
The town of Hardby was in complete disarray when you arrived. The courthouse was broken into and the accused whisked away by a giant man of stone. The tracks should be easy enough to follow, but who would want to spirit away a mere bookkeeper?
RPGA database entry - Nyrond website review
First part of the "Stone Man" series, prequel to "The Stone Man's Missive" (COR5-01). This scenario is also a sequel to "Dog Days of the Stone Boys" (NYR1-09).


Tropical Intrigue aka Tropical Rendezvous
COR4-03, APLs 2-12, set in the Free City of Greyhawk, on the Azure Sea and in the Amedio Jungle, one round Core scenario by Michael McKeown
In the taverns of the Free City stories have passed down over the years of a shipwrecked adventuring party that explored the Amedio Hook eighteen years ago. However, now the area is controlled by the Scarlet Sign. The Ahlissan Ambassador to Greyhawk wants to know more. She asks for volunteers for a journey across the Azure Sea. Not another sea voyage!
RPGA database entry - Nyrond website review
See the Living Greyhawk website for an AR clarification. See the LG-news Yahoo!Group for another erratum to this scenario's AR.


Red Tide
COR4-04, APLs 4-12, set in Hardby, on the Azure Sea & in the Tilvanot Peninsula, continuous two round Core scenario by James Zweirs
Stuck on the blue waters of the Azure Sea; stranded in the calms; a simple sail he said, ferrying goods from Hardby to Marner. Anything can happen on the deep blue waters of the Azure.
RPGA database entry - Nyrond website review
Written for Suel Human characters, but survivable by all.


Crystal Caverns of the Cairn Hills
COR4-05, APLs 2-8, set in the Cairn Hills, continuous two round Core scenario by Nicholas Tulach
Outside of the Free City of Greyhawk lie the burial grounds containing the relics of an era long past. Near one of these cairns is the town of Crystalhollow - a settlement of gnomes who mine for precious metals and gems of incredible value. Greed drives them deep beneath Oerth, where they've uncovered something...
RPGA database entry - Nyrond website review


Duke of the Dust
COR4-06, APLs 2-10, set on the Artonsamay River & in the Phostwood, one round Core scenario by Paul Looby
The fertile fields of Tenh are no more. The fate of the Tenha people hangs in the balance. Can they survive to reclaim their birthright, or will they be scattered forever like wind-blown dust?
RPGA database entry - Nyrond website review
First part of the "Children of the Dust" series, sequel to the "Ether Threat" series, prequel to "Riddle of the Dust" (COR4-10).
You can read more about Tenh here on the Living Greyhawk website.


Full Circle to Oblivion
COR4-07, APLs 8-16, set in Veluna, one round Core scenario by David Christ
Pride, cowardice, fear and lack of faith have stripped bare the hearts of many a man of the cloth. Now all that is left is a boy, his broken father, and a village of the once damned on the edge of the Vale of Luna. The journey that started at the Flight of Fiends has come full circle and now all the chess pieces are in place. Powerful forces move in the shadows, each with their own agenda on this night of the forsaken. Which has the best interest of the Flanaess in mind and can the heroes find the right path before the shadows step into the light once again?
RPGA database entry - Nyrond website review
Fourth part of the "To Serve the Greater Good" series, sequel to "Ashes of Innocence" (COR2-07), "Fury of a Cold Man's Heart" (COR3-03) and "A Man With Nothing" (COR3-08). A sequel to this scenario was planned but never released.
You can read more about Veluna here on the Living Greyhawk website.


The Letter
COR4-08, APLs 2-12, set in the Free City of Greyhawk, one round Core scenario by Craig Hier
Today seemed like it was going to be a quiet, peaceful day, but a mysterious missive has embroiled you in a mysterious plot. Do you dare take on the challenge, or just get out of the way as fast as possible? Either way, the City of Greyhawk may never be the same.
RPGA database entry - Nyrond website review
Second part of the "Tome of Clarity & Mists" series, sequel to "Face Value" (COR3-09), prequel to "The Price of Power" (COR5-13).


A Tiger? In Ahlissa?
COR4-09, APLs 2-6, set in the city of Eastfair, one round Core scenario by Chris Chesher
Welcome back, brave adventurer, to Eastfair, the Granite City and capital of the North Kingdom. Your room at The Whirling Dervish is all ready for you as Clinorus has something important to tell you. Are you prepared to dig deeper into the cause and effect of the ritual-like murder from your last stay in Eastfair? The Hextorian government has been of little help, but perhaps you can expedite the situation through other channels. In a city where evil and tyranny rule, the forces of good are the cults, which makes justice and mercy all the more valuable as imports.
RPGA database entry - Nyrond website review
Second part of the "Running With The Baatezu" series, sequel to "When Orcs Attack" (COR3-17), prequel to "Sympathy for the Baatezu" (COR4-14).


Riddle of the Dust
COR4-10, APLs 2-10, set in the Stonelands & Phostwood of Tenh, one round Core scenario by Paul Looby
The Stonelands - all that remains of the proud Duchy of Tenh. A mystery haunts these barrens, one that promises rebirth for a fallen people.
RPGA database entry - Nyrond website review
Second part of the "Children of the Dust" series, sequel to "Duke of the Dust" (COR4-06), prequel to "War of the Dust" (COR4-15).
You can read more about Tenh here on the Living Greyhawk website.


Crimson Thorns aka Crimson Stains of Forgotten History
COR4-11, APLs 2-16, set on the Solnor Ocean, in Dekspoint & in the North Kingdom, one round Core scenario by James Zweirs
Embassies are common in this time of tenacious and fragile peace. However, despite the relative security peace brings such embassies are always heavily guarded. You have been asked to accompany one such embassy from the Free City of Dekspoint to the North Kingdom.
RPGA database entry - Nyrond website review


Key to the Grave
COR4-12, APLs 2-6, set in the Free City of Greyhawk, one round Core scenario by Jason Bulmahn
A poor innkeep has a ghastly problem on his hands. A strange man staying at the inn was found dead in his room, but when the guard arrived to investigate his body was gone. More troubling though was the symbol of an evil god found under his bed.
RPGA database entry - Nyrond website review
Second part of the "Key to Greyhawk" series. The first part is "Mad God's Key" (CORS4-04) from Dungeon Magazine #114. Playing that scenario before this one is recommended but not required.
This was a very dangerous scenario (particularly at APL4) - playing down was strongly recommended. Also, people were advised not to play 1st level PCs at any APL or 2nd level PCs at APL4.


A Wretched Soul
COR4-13, APLs 10-16, set in Hardby & Hepmonaland, one round Core scenario by Mike Hinds
Fresh from a peaceful sea voyage to Hardby, City of the Scorned, your prowess at derring-do is called upon. The far off jungles of Hepmonaland are your destination with their ferocious beasts and wild Olman who sacrifice outlanders to their alien gods. What motivates the jaded adventurer to take on such a mission? The promise of coin? Assisting those with good cause? Or a chance to redeem the unredeemable?
RPGA database entry - Nyrond website review
Second part of the "Nature to Eternity" series, sequel to "Through Nature to Eternity" (COR3-18), prequel to "Immortal Longings" (COR5-15).


Sympathy for the Baatezu
COR4-14, APLs 2-8, set in Eastfair & the North Kingdom, one round Core scenario by Chris Chesher
Digging deeper into the dark alleys of Eastfair has cleared up some puzzles, but the sickly dust quickly settles to create new obfuscation. Perhaps it is time to step out for some fresh air. A favour for a favour, new friends may be able to help you help yourself and get to the bottom of this mystery. With the who and hows covered, it's time to gather up a motive. The pillows and linen are freshly changed, so head on over to The Whirling Dervish and get a good rest, you'll need it.
RPGA database entry - Nyrond website review
Third part of the "Running With The Baatezu" series, sequel to "When Orcs Attack" (COR3-17) and "A Tiger? In Ahlissa?" (COR4-09), prequel to "It Never Rains in Nyrond" (COR4-18).
See this message on the LG-news Yahoo!Group for a clarification to this scenario's AR.


War of the Dust
COR4-15, APLs 4-14, set in Tenh & the Griff Mountains, two round Core scenario by Paul Looby
What greater tragedy than a realm at war with itself over the ruins of past glories? What greater sorrow than blood spilled for a legacy of dust? What greater need than hope for a despairing people, than life for a dying land?
RPGA database entry - Nyrond website review
Third part of the "Children of the Dust" series, sequel to "Duke of the Dust" (COR4-06) and "Riddle of the Dust" (COR4-10).
You can read more about Tenh here on the Living Greyhawk website.


The Frozen Spire
COR4-16, APLs 6-12, set in Trennenport (Ahlissa) & Ice Spire, one round Core scenario by Creighton Broadhurst
For almost forty years, Ice Spire has dominated the eastern approaches to Dunhead Bay. Recent political events, however, demand the mystery behind the tower's doom be solved, and a surprise discovery links the frigid lands of Ice Spire to the nameless threat lurking in the dark recesses of the Bright Desert.
RPGA database entry - Nyrond website review
Third part of the "Sins of Ages Past" series, sequel to "The Future's Bright" (COR1-08) and "The Hidden Fortress" (COR3-01), prequel to "Cloud of Darkness" (COR6-14).
You can read more about Ice Spire here on the Living Greyhawk website.
See the LG-news Yahoo!Group for an FAQ about this scenario's AR.


Real Hero Blues
COR4-17, APLs 8-16, set in the Free City of Greyhawk & the Hold of the Sea Princes, one round Core scenario by Theron Martin
Defeating the forces of evil, assisting those in need, protecting the common folk from dire threats, or undertaking special missions: all these are the purview of heroic adventurers. But what happens when such heroes are themselves in need of help? And what is so important that these heroes are willing to die for it? That is where you come in.
RPGA database entry - Nyrond website review
Second part of the "Real Hero Blues" series, sequel to "Witch Hunt" (COR3-06), prequel to "A Story For Another Day" (COR6-01).


It Never Rains in Nyrond
COR4-18, APLs 2-8, set in Eastfair & the North Kingdom, one round Core scenario by Chris Chesher
With the constant pressure and sorrow that Eastfair extrudes, even the most stout hearted can get the blues from time to time. But missions must be completed and duties upheld with little time left over for lamenting on greener grass. Now an old friend needs you to carry on where others have failed. A package needs to go from point A to point B, and even with a severe storm brewing, this side trip should not take you far out of the way of your own destination. Said destination being that of the instigator of all this.
RPGA database entry - Nyrond website review
Fourth part of the "Running With The Baatezu" series, sequel to "When Orcs Attack" (COR3-17), "A Tiger? In Ahlissa?" (COR4-09) and "Sympathy for the Baatezu" (COR4-14), prequel to "All Roads Lead to Rauxes" (COR5-14).


That Which Was Not Meant To Be Known
COR4-19, APLs 2-6, set in the Domain of Greyhawk, one round Core scenario by Greg Marks
A favour takes you from the town of Diamond Lake to the tiny village of Rowanfen on the edge of the Mistmarsh, where nothing is quite as it seems.
RPGA database entry - Nyrond website review




The Stone Man's Missive
COR5-01, APLs 6-12, one round Core scenario by Ron Lundeen
Drell, the peaceful and reclusive stone giant, has gone visiting some local miners in the Abbor-Alz Hills. All he finds are empty homes, discarded tools and signs that his friends disappeared in the middle of their daily tasks. Drell asks the help of trusted adventurers to solve this mystery: who would want to spirit away a clan of miners?
Official listing - RPGA database entry - Nyrond website review
Set in the Abbor-Alz Hills and elsewhere. Second part of the "Stone Man" series, a loose sequel to "The Stone Man's Puzzle" (COR4-02). See the LGDMs Yahoo!Group for an unofficial author's errata document for this scenario.


The Voice of Reason
COR5-02, APLs 2-14, continuous two round Core scenario by Pierre van Rooden
Something stalks the people in Moorwych. Something steals their cattle and invades their houses. The people know who these are... and they seek justice. But are the usual suspects the enemy this time around? Countess Tasali Bregohan hopes the truth will prevent blood being shed, but the pitchforks are readied and the torches are set aflame. If the truth can be found, you had better be quick.
Official listing - RPGA database entry - Nyrond website review
Set in the Solnor Compact. This scenario includes NPCs first presented in the Sunndi Regional scenario "Arrows of the Sun" (SND4-01), playing that scenario first is recommended but by no means required.
See the LG-news Yahoo!Group for an AR confusion issue and an AR clarification. See the LGDMs Yahoo!Group for an unofficial NPC list and pronunciation guide.


Atonement
COR5-03, APLs 2-8, one round Core scenario by Theron Martin
"I have led a wicked life," the man says, "and paid a dear price for it. I have changed my ways and tried to start anew, but the sins of my past now threaten my family. I need your help."
Official listing - RPGA database entry - Nyrond website review
Set in the Free City of Greyhawk. First part of the "Consequences" series, prequel to "Bitter Fruit" (COR7-02). This is a roleplay-intensive scenario, which may be unsuitable for some strongly Lawful characters and may cause friction in some parties with a mixed moral outlook.


Desecrators of the Lord's Tomb
COR5-04, APLs 2-12, one round Core scenario by Bruce Paris
Christa, wily Greyhawk City thief and darling of the Green Dragon Inn, was about to retire at the glorious age of twenty-nine. However, she had to do one last job for an old friend, so she found a way to break into the legendary Lords' Tomb and steal some priceless jewels which once belonged to the dearly departed of that dread complex. For a while it all looked pretty easy... far too easy.
Official listing - RPGA database entry - Nyrond website review
Set in the Free City of Greyhawk. A loose prequel to "Second Chances From True Lies" (COR7-03). See the LGDMs Yahoo!Group for an unofficial errata document for this scenario, mainly consisting of an alphabetised spell list.


A Marked Man
COR5-05, APLs 2-12, one round Core scenario by Matt Maddy
Sometimes you make the wrong enemy, and you don't know where to turn. The man in front of you seems to have that look in his eye. Are you willing to stick your nose into something dangerous?
Official listing - RPGA database entry - Nyrond website review
Set in the Free City of Greyhawk and its environs. Loose prequel to "The Calm Before The Storm" (COR6-12). See the LGDMs Yahoo!Group for a comprehensive unofficial errata document for this scenario.


Blood on Bright Sands
COR5-06, APL 2, one round Core scenario by Creighton Broadhurst
War rages across the Bright Sands. Scouting the wastes at the behest of the paladin Karistyne your party is caught up in